The Master of Go

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From the Nobel Prize-winning author and acclaimed writer of Thousand Cranes comes the luminous chronicle of a match of the Japanese game Go played between a master and a younger, more modern challenger that serves as a suspenseful elegy for an entire society.

Go is a game of strategy in which two players attempt to surround each other’s black or white stones. Simple in its fundamentals, infinitely complex in its execution, Go is an essential expression of the Japanese spirit. And in his fictional chronicle of a match played between a revered and heretofore invincible Master and a younger, more modern challenger, Yasunari Kawabata captured the moment in which the immutable traditions of imperial Japan met the onslaught of the twentieth century.

The competition between the Master of Go and his opponent, Otaké, is waged over several months and layered in ceremony. But beneath the game’s decorum lie tensions that consume not only the players themselves but their families and retainers—tensions that turn this particular contest into a duel that can only end in death. Luminous in its detail, both suspenseful and serene, The Master of Go is written with the poetic economy and psychological acumen that brought Kawabata the Nobel Prize for Literature.

189 pages, Paperback

First published January 1,1951

About the author

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Yasunari Kawabata (川端 康成) was a Japanese short story writer and novelist whose spare, lyrical, subtly-shaded prose works won him the Nobel Prize for Literature in 1968, the first Japanese author to receive the award. His works have enjoyed broad international appeal and are still widely read today.
Nobel Lecture: 1968
http://www.nobelprize.org/nobel_prize...

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July 15,2025
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Evime, yuvama, Japon edebiyatına dönüyorum. Kısa bir ara vermek için edebiyatın en nezaket sahibi, en incelikli seslerinden birine uğruyorum: Sayın Yasunari Kavabata'ya...


Elbette ben 'Go Ustası'nı, Türkçede ilk kez basılan 1992 tarihli Remzi Kitap baskısından okumuştum. Fakat o ikinci dilden çeviriydi ve o dönemki birçok Japonca eser gibi kötü çeviri kurbanıydı. O yüzden Can Yayınları Kavabata külliyatını yayımlamaya başladığından beri orijinal dilinden çevrilen kitapları heyecanla bekliyordum, kavuşmuştuk ve bir süredir bakışıyorduk, nihayet okuyabildim.


Kavabata'nın 1968 Nobel Edebiyat Ödülü'nü alması Batı'nın gözlerinin ada ülkesine dönmesini sağladı. Nobel'e dair, Mişima'nın adının anıldığı fiskoslardan Kavabata'nın çıkması hala devam eden bazı spekülasyonların önünü açsa da komite ödülü "Japon zihninin özünü büyük duyarlılıkla ifade eden anlatı ustalığı için" gibi bir cümleyle Kavabata'ya takdim etti. Mişima'nın coşkun, fanatik, tutkulu, kavgalı sesine karşı; Kavabata'nın sessiz, içedönük, imgesel, zen ahengindeki sesini ödüllendirmeyi seçti. Böylelikle bir yandan da dünyanın Japon edebiyatına bakışına dair önemli bir yön verildi. Bu meseleler bitmez, o yüzden gelelim 'Go Ustası'na!


'Go Ustası' Kavabata'nın görece daha az bilinen bir eseri aslında. Zira ilk dönemde Batılı dillere ilk çevrilen kitapları 'İzu Dansözü', 'Karlar Ülkesi', 'Kiraz Çiçekleri' ve 'Bin Beyaz Turna' isimli kitapları olmuştu. Bunun temel sebebi, bu eserin son derece zor idrak edilecek bir meseleyi, Batılı bakışın kavramlara asla yaklaşamayacağı bir Japonlukla ele alıyor olması.


Kitap 1938 senesinde oynanan ve altı ay süren bir go turnuvasına odaklanıyor. Bu aslında yarı kurmaca bir eser, zira böyle bir maç gerçekten de yapılıyor tarihte. Usta Honinbo Shusai ile Otake isimli görece daha düşük seviyedeki bir oyuncunun tarihe kazınan maçına odaklanan Kavabata, bu maç nezdinde kendi gerçek gözlemlerine başvurduğu ölçüde, olayla ilgili kişisel görüşlerine de anlatı içerisinde yer veriyor. Bazı ayrıntıları kendince değiştiyor. Otake isimli oyuncunun gerçekte Minoru Kitani olması, do hamle sayılarının ve mekanlarının romandakinden farklı olması gibi. Elbette romanda Kavabata bir oyun tanıklıklığından fazlasını yapıyor. Zira yaşlı ve ölümün kıyısındaki Usta ile genç ve hırslı Otake'nin projeksiyonunda bir dualiteler karmaşası ortaya koyuyor. Tıpkı go oyununun doğasında olduğu gibi, siyah-beyaz, yaşlı-genç, geleneksel-modern, tarihsel-güncel olanın çatışmasını gösteriyor. Tanizaki'nin eserlerindeki modernleşme yozlaşması ya da Soseki'nin romanlarındaki sancılı dönüşümün fonda izlenmesi gibi açık ve renkli bir şekilde resmetmiyor Kavata; çok daha örtük ve küçük nüanslar üzerinden aktarmayı tercih ediyor. Zira onun insan kazısında Proustvari bir ayrıntıcılık var. İnsanın dürtülerine ve toplum tarafından belirlenen, sadece içinde yaşadığımız anın tarihselliğinde anlamlandırabileceğimiz motifleri işleyerek edebiyatını icra ediyor. Bu yüzden bize daha çok karakterlerin iç dünyasını göstermeyi tercih ediyor. Yargılmadan, ahlaksal bir çıkarım yapmadan yapıyor bunu da. Kavabata'nın eseri yazdığı yıllarda Japonya'nın içinde bulunduğu durum da son derece önemli. Zira ülkenin tarihini değiştirecek savaşın izlerini romanda direkt göremesek de, Usta'nın adım adım yürüdüğü epik kaybedişini tarihsel bir okuma olarak da ele almak mümkün. Diğer yandan go oyunu aracılığıyla Japon toplumunun benzersiz düşünme şekli ve yaklaşımı okuyanlara aktarılıyor.


Japon edebiyatı denilince akla ilk gelen isimlerden biri olan Kavabata, hayatıyla da son derece ilginç bir portre çizmeyi başarıyor. Gizemlerle dolu bir hayatı oluyor. Kavabata gibi kendi hayatlarına son veren Mişima, Dazai, Akutagava'da olduğu üzere. Diğerlerinin eserlerinde hazin sonları çok parlak şekilde okunabilecek, ipuçlarının izi sürülebilecekken Kavabata'nın edebiyatı buna geçit vermiyor. Yazınında hayatını sonlandırmasına dair bağıran doneler bulmak mümkün değil. Bu da benim her zaman ilgimi çeken başka bir özelliği olmuştur.


Çevirmen Habibe Salğar ismi ile ilk kez karşılaştım. Çevirmen kendini Japonca alanına vermiş bir akademisyen ve ben eski baskı ile karşılaştırmalı baktığımda çevirinin altından çok güzel kalktığını düşünüyorum. Umarım devamı gelir.


Can Yayınları'na bir kalp bırakmayı ihmal edemiyorum:)

July 15,2025
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The first 60% was really tough for me. I struggled through the description of the game of Go (a Chinese "chess-like" game that originated 4,000 years ago), yet it was a necessary introduction to the upcoming break.

I have the feeling that the book is multi-layered. On the one hand, it is literal - describing an interesting game and a great match. On the other hand, it shows the passage of time, the generational hierarchy in Japan, and the adherence to rules.

As always, I am crazy about appreciating each new brick of knowledge that allows me to better understand this culture:

- Go is more than a game, it is a philosophy. Some claim that one can observe similarities between the situations on the board and events in the real world. There is a book describing the Maoist revolution in the language of Go theory. There are many legends associated with Go that have arisen due to the persistent and hard-to-explain feeling that it is a game from another world.

- Once, the chess master Emmanuel Lasker stated that if chess is a royal game, then Go is undoubtedly an imperial game.

- It originated in China about 4,000 years ago and was considered an aristocratic pastime on a par with calligraphy, poetry, and playing the lute. The great masters of the game were respected on a par with war heroes.

- This belief in the aristocratic nature of the game still remains today. The specific etiquette associated with Go is at least as picturesque as the tea ceremony. The way of showing respect to the opponent before and after the game, the way of placing the stones on the board, and finally, the requisites needed for the game, made of precious materials, testify to the importance attached to Go.

- In the middle of the 1970s, the first Polish Go club was established at the Faculty of Mathematics of the University of Warsaw. It is an expression of the magnetism that the game has and attracts primarily representatives of the exact sciences, music, and art.
July 15,2025
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With no such intention in mind, I rather fell out of the frying pan on this one. I had to get away from Yourcenar, and a glance at the shelves made me think nothing could be further from Hadrian than a book about Go. It was as if fate had intervened, leading me to this unexpected choice.

My very first Go move, and it’s a mistake. How could I have known? I was new to this game, and yet, here I was, making a misstep right from the start. But perhaps that’s part of the learning process.

Continue here: http://alittleteaalittlechat.wordpres...

July 15,2025
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This is a Japanese piece in its full formalist extent. I really like to imagine it as the idea I have of it:

A clean, minimalist room, about ten tatami in size, with meticulous but not overly abundant details, typical but colorful and barely visible decorations, and with the freshness of silence and order.

The simplicity and elegance of this room are truly captivating. The tatami flooring gives a sense of warmth and naturalness. The few carefully placed details, such as a simple vase with a single flower or a small calligraphy piece on the wall, add a touch of refinement.

The colors used in the room are soft and muted, creating a calm and soothing atmosphere. The lack of clutter and the strict orderliness contribute to the overall sense of tranquility.

It is a space that invites one to relax, unwind, and enjoy the beauty of simplicity. It makes me long to step into this room and experience its unique charm for myself.

Overall, this Japanese piece embodies the essence of formalism in a most beautiful and inspiring way.
July 15,2025
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A thrilling release of a legendary go match, where the grandmaster succumbs to defeat due to illness and the prototype young talent opens up his dirtiest bag of tricks. Kawabata paces it perfectly, builds the tension, and delves deep into the souls of the players, all in his typical restrained style. With illustrations of the course of the long campaign, for those who wish to replay it. Entertainment for board game amateurs and Japanophiles. Wonderful.


PS: Are there any go players on Goodreads? I would love to take up the game again and nowadays there are quite a few online platforms. Just a wild guess.

July 15,2025
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"Meijin" has surprised me on so many levels that I'm a bit annoyed with myself for not having read it earlier. But perhaps now was simply the right time for this book.

At the center of the story is the last game of the Go master Honinbo Shusai. He, being terminally ill, plays against the up-and-coming Otake. The game stretched over a total of six months and not only provides an insight into the changing world of Go - but also offers a look at the transformation of Japanese society.

One question that I asked myself right at the beginning - how much does one have to understand about Go in order to really enjoy the book. The answer is rather simple: An understanding of the game allows for a different approach to the story and the characters. However, if not so much knowledge is already present, the very educational appendix helps further. In my opinion, one is well taken care of even without great prior knowledge. The game is also recreated with illustrations in the appendix, making it even easier to follow the rather complicated moves.

One aspect that was more in the foreground for me is the changing Japanese society. On the one hand, the change is symbolically represented by the Go game, on the other hand, side scenes provide an insight into how much society is changing. I myself have lived in Japan for some time and have so far read very few books that have dealt with this. The melancholy and the upheaval are very clear here and I find this a very fascinating theme of Japanese literature.

The translation was very successful. The Japanese language has its own peculiarities that make it difficult to translate really word for word. And quite often the unique melody of the language is lost. In this book, I felt very well taken care of in this regard.

In conclusion, "Meijin" is a fascinating testament to a past time and perhaps also gaming culture. I can only recommend it to Go enthusiasts. And fans of Japanese history and culture will find the opportunity here to take a look at Japan at the beginning of the 20th century.

A free copy was provided to me by the publisher in exchange for an honest opinion.
July 15,2025
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I read this and Stefan Zweig's Chess Story back-to-back, and I was truly delighted that I made this choice.

Both of these works deal with the psychological impacts of being completely obsessed with complex board games. They explore a central character whose life has been completely consumed by such an intense fixation.

Although Chess Story takes a fictional approach, while Kawabata's book is based on a real person, there are numerous parallels between the two works. Each one highlights certain aspects of the other that otherwise I might have overlooked.

Individually, both books are perhaps only worthy of three stars. However, the resonance that is created by reading them one after the other has magnified my enjoyment to such an extent that I am awarding both of them four stars. This combination of reading has provided me with a deeper and more profound understanding and appreciation of the themes and ideas presented in both works.
July 15,2025
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Japanese literature remains unrivaled when it comes to evoking the best vibes.

This novel centers around a match of the East Asian game "go", which is somewhat akin to chess. To be more precise, it focuses on a monumentally significant game for the go world - between the master of the game, simply referred to as Master throughout the story, and an up-and-coming player named Otake. The Master is old, and this is his final go game. The narrator, a reporter, describes the months-long match between these two players as the go world watches intently.

The story follows the match and its aftermath, but not in a chronological order. In fact, we learn fairly early on in the story that the Master passes away not long after the match. The events skip around in a way that isn't overly confusing, although there were moments in the middle where I truly questioned if the sequence needed to be so disjointed. At times, it feels as if all the chapters were written separately, placed on slips of paper, and randomly selected from a hat to determine their order. In the middle, it can feel a bit aimless, but it did indeed pick up significantly in the last third or so for me.

Thematically, there is a great deal to unpack here. On the surface, it's an epic battle of wills, yet it is portrayed with the grace and tranquility that one (or at least I) would anticipate from Japanese literature. However, it's also about much more, including the transition from one era to the next in Japan. The Master rose during the Meiji Era, which endured from 1868 - 1912, a time when Japan transformed from an isolated, traditional country to one racing towards "modernity" (a rather loaded term, but that's a historian's rant for another day). The game takes place in the late 1930s, after the conclusion of the Meiji Era, as Japan is undergoing "modernization". The story contemplates how the Master represents a midway point between tradition and modernity, the dignity of Japanese culture, and the precise rationality of the present.

It was fascinating to read this immediately after Kokoro. While both books possess some universal elements and some elements more specific to their time in early modern Japanese history, this work definitely feels more particular to Japan, whereas Kokoro seems more universal.

Anyway, this was a good read. Similar to Kokoro, it can be slow at times, but it gains momentum towards the end. The vibes are always excellent - Japanese literature always manages to make things feel pleasant and tranquil, even during difficult moments - which makes it an enjoyable read even during the slower sections. It is most definitely worth checking out!
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