Dragonlance: Legends #1

Time of the Twins

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New York Times–bestselling series: The War of the Lance has ended, and the darkness has passed. Or has it?

Sequestered in the blackness of the dreaded Tower of High Sorcery in Palanthas, and surrounded by nameless creatures of evil, archmage Raistlin Majere weaves a plan to conquer the darkness—to bring it under his control.

Two people alone can stop him. One is Crysania, a beautiful and devoted cleric of Paladine, who tries to use her faith to lead Raistlin from the darkness. She is blind to his shadowed designs, and he draws her slowly into his neatly woven trap.

The other is Raistlin’s twin, Caramon. Made aware of his brother’s plan, a distraught Caramon travels back in time to the doomed city of Istar in the days before the Cataclysm. There, together with the ever-present kender Tasslehoff, Caramon will make his stand to save Raistlin’s soul.

Or so he believes.

The first title in the second Dragonlance novel trilogy is now being released for the first time ever in a trade hardcover edition. Featuring the stunning art and design that graced the cover of the paperback edition, this new version is a follow-up to the release of the Dragonlance novels Chronicles trilogy in hardcover in 2003. It also continues the planned release of all of the core Weis & Hickman titles in trade hardcover, allowing fans and collectors alike the chance to obtain the entire set in hardcover.

389 pages, Kindle Edition

First published February 1,1986

About the author

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Margaret Edith Weis is an American fantasy and science fiction author of dozens of novels and short stories. At TSR, Inc., she teamed with Tracy Hickman to create the Dragonlance role-playing game (RPG) world. She is founding CEO and owner of Sovereign Press, Inc and Margaret Weis Productions, licensing several popular television and movie franchises to make RPG series in addition to their own.
In 1999, Pyramid magazine named Weis one of The Millennium's Most Influential Persons, saying she and Hickman are "basically responsible for the entire gaming fiction genre". In 2002, she was inducted into the Origins Hall of Fame in part for Dragonlance.

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