A boxed set of three core titles from the Dragonlance saga.
This slip-covered gift set contains three key titles from the Dragonlance Time of the Twins , War of the Twins , and Test of the Twins , all of which were authored by New York Times bestselling authors Margaret Weis and Tracy Hickman. These are three of the strongest-selling Dragonlance backlist titles.
In Time of the Twins , Tasslehoff, Raistlin, Caramon, and the priestess Crysania travel back in time to visit the city of Istar before the Cataclysm in an attempt to avert disaster, while Raistlin plots to seize the magical power of the ancient wizard Fistandantilus. In Test of the Twins , Raistlin casts a magical spell to open a Portal to the Abyss. At the same instant his brother Caramon operates a magical device that throws Caramon and Tasslehoff into an unexpected place. And in War of the Twins , Raistlin prepares to enter the Abyss and challenge the Dark Queen herself, only do discover that he is caught in a time loop from which there seems to be no escape. A boxed set of three core titles from the Dragonlance saga.
This slip-covered gift set contains three key titles from the Dragonlance Time of the Twins , War of the Twins , and Test of the Twins , all of which were authored by New York Times bestselling authors Margaret Weis and Tracy Hickman. These are three of the strongest-selling Dragonlance backlist titles.
In Time of the Twins , Tasslehoff, Raistlin, Caramon, and the priestess Crysania travel back in time to visit the city of Istar before the Cataclysm in an attempt to avert disaster, while Raistlin plots to seize the magical power of the ancient wizard Fistandantilus. In Test of the Twins , Raistlin casts a magical spell to open a Portal to the Abyss. At the same instant his brother Caramon operates a magical device that throws Caramon and Tasslehoff into an unexpected place. And in War of the Twins , Raistlin prepares to enter the Abyss and challenge the Dark Queen herself, only do discover that he is caught in a time loop from which there seems to be no escape.
Margaret Edith Weis is an American fantasy and science fiction author of dozens of novels and short stories. At TSR, Inc., she teamed with Tracy Hickman to create the Dragonlance role-playing game (RPG) world. She is founding CEO and owner of Sovereign Press, Inc and Margaret Weis Productions, licensing several popular television and movie franchises to make RPG series in addition to their own. In 1999, Pyramid magazine named Weis one of The Millennium's Most Influential Persons, saying she and Hickman are "basically responsible for the entire gaming fiction genre". In 2002, she was inducted into the Origins Hall of Fame in part for Dragonlance.