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I don't know what it was that made me pick Salamandastron to mark my return to the Redwall universe - in this case, via an audiobook - in close to a decade.
It was far from my favourite in the series, given the miniscule impact the characters of this story have on the overall lore compared to some others. Nor was it high on my re-read list, with Pearls of Lutra, as its one of the books in the series I enjoyed the least, being one of the top I want struck off it.
But I couldn't find an audiobook for Pearls of Lutra and as it turned out, I remember very little of the contents of the story going in due to its small lore footprint, though I recalled a general enjoyment of the story relative to the others, and a feeling as to its straight forward nature. I guess those factors converged into me hitting play on the audiobook.
It was surprising how many memories of the characters of the book came tumbling back into my head as I encountered them. From the main villain in Ferahgo the Assassin, to main protagonists Mara, Pikkle, Samkim and Arula and everyone in between.
But when it came to the overall story, I remembered the final conclusion, but not the things that got us there. I didn't remember the two GUOSSSOM tribes, the monster in the lake, nor the island at its centre, though I remembered the island plays a future role. Heck, I didn't remember the birds of prey making an appearance either.
Ultimately, I think this is due to the fact that the story plays a non-existent role within the wider universe. While it foreshadowed many future settings, the story is pretty disposable in that you could remove it and it would neither impact events before or after it in the timeline. And truthfully, none of the ensemble cast of characters really stood out among heroes of Redwall, with many of them overlapping with other, more impactful creatures of past and future.
It was a fun read when I first encountered it because it was straight-forward. But it's straight-forwardness is what made it completely unmemorable in the long run for me.
Does that make it a bad book? No. It was enjoyable and the premise was generally good, if uncomplicated. But it is a children's series at its core given the anthropomorphic creatures it employs, so complex concepts is not something Redwall is known for nor particularly sought in.
Ultimately however, this generally juvenile storytelling is likely what will make most revisits to Redwall only happen via audiobooks. While the nostalgia is real and treasured, the repeated use of the heroes' quest and/or journey trope by the series will likely test my patience as an adult seeking deeper meaning and concepts than this series was meant to give its mostly young readers. At least, the well-worn trope has led to me failing to launch on a number of foundational fantasy series before. (Looking at you Shannara)
At least in audiobook form, that different medium enacts different demands on me than a book does, making for such parts that I can sometimes find debilitating derivative to pass much more painlessly. And the voice acting in Redwall audiobook offerings seem to be treated as close to a cinematic experience as one can ask for, adding to the ease in which to consume the content.
It was far from my favourite in the series, given the miniscule impact the characters of this story have on the overall lore compared to some others. Nor was it high on my re-read list, with Pearls of Lutra, as its one of the books in the series I enjoyed the least, being one of the top I want struck off it.
But I couldn't find an audiobook for Pearls of Lutra and as it turned out, I remember very little of the contents of the story going in due to its small lore footprint, though I recalled a general enjoyment of the story relative to the others, and a feeling as to its straight forward nature. I guess those factors converged into me hitting play on the audiobook.
It was surprising how many memories of the characters of the book came tumbling back into my head as I encountered them. From the main villain in Ferahgo the Assassin, to main protagonists Mara, Pikkle, Samkim and Arula and everyone in between.
But when it came to the overall story, I remembered the final conclusion, but not the things that got us there. I didn't remember the two GUOSSSOM tribes, the monster in the lake, nor the island at its centre, though I remembered the island plays a future role. Heck, I didn't remember the birds of prey making an appearance either.
Ultimately, I think this is due to the fact that the story plays a non-existent role within the wider universe. While it foreshadowed many future settings, the story is pretty disposable in that you could remove it and it would neither impact events before or after it in the timeline. And truthfully, none of the ensemble cast of characters really stood out among heroes of Redwall, with many of them overlapping with other, more impactful creatures of past and future.
It was a fun read when I first encountered it because it was straight-forward. But it's straight-forwardness is what made it completely unmemorable in the long run for me.
Does that make it a bad book? No. It was enjoyable and the premise was generally good, if uncomplicated. But it is a children's series at its core given the anthropomorphic creatures it employs, so complex concepts is not something Redwall is known for nor particularly sought in.
Ultimately however, this generally juvenile storytelling is likely what will make most revisits to Redwall only happen via audiobooks. While the nostalgia is real and treasured, the repeated use of the heroes' quest and/or journey trope by the series will likely test my patience as an adult seeking deeper meaning and concepts than this series was meant to give its mostly young readers. At least, the well-worn trope has led to me failing to launch on a number of foundational fantasy series before. (Looking at you Shannara)
At least in audiobook form, that different medium enacts different demands on me than a book does, making for such parts that I can sometimes find debilitating derivative to pass much more painlessly. And the voice acting in Redwall audiobook offerings seem to be treated as close to a cinematic experience as one can ask for, adding to the ease in which to consume the content.