Just like "Kokoro" by Natsume Sōseki or the majority of Yukio Mishima's work, "Master Of Go" belongs to that niche of Japanese culture that favors the "old" (Meiji-era) and opposes the "new" (Western influence, loss of values, etc.).
It details the retirement match of the Go master/Honinbō Shūsai against Kitani Minoru (referred to as Otake in the book). You can explore the steps of the match here. Kawabata penned newspaper columns about the six-month-long match, which he later revised into this book. A modicum of knowledge about the game might be beneficial for reading, but the rules are relatively straightforward and easy to grasp.
It could be argued that the Master was tormented in his final match by modern rationalism, where fussy rules reigned supreme, and all the grace and elegance of Go as an art had vanished. It completely disregarded respect for elders and placed no importance on mutual respect as human beings. The beauty of Japan and the Orient had fled from the way of Go. Everything had become science and regulation.
You can overlook any Go-specific terms in the book as it's not truly about the game. Instead, it delves into Japan and its purported uniqueness: China's Go isn't "real Go" as it allegedly developed in Japan; other foreigners have no understanding of Go; "the spirit of Go" is absent, and so on. If you can tolerate that, then give it a go.
The match commenced in Tokyo on June 26, 1938, at the Kōyōkan Restaurant in Shiba Park and concluded on December 4 in Itō, at the Dankōen Inn. A single game endured for nearly half a year and consisted of fourteen sessions. My report was serialized in sixty-four installments.
“I could not pretend to know much more about Go than Kume did; but even so it seemed to me that the unmoving stones, as I gazed at them from the side of the board, spoke to me as living creatures. The sound of the stones on the board seemed to echo vastly through another world.”
This book was a profound meditation. It did not aim to teach me the mechanics of playing Go. I knew and still know precious little about the game of Go, other than the fact that it is played with black and white stones on a board with a 19 x 19 grid. What this remarkable book imparted to me was the lesson of how a devout and unwavering dedication to an art form can pave the way to a profounder understanding of oneself.
The book is firmly rooted in an actual Go tournament that took place in 1938. It was a clash between a retiring master player, Honinbo Shūsai, and a younger, up-and-coming talent, Minoru Kitani. The game unfolded over a span of nearly 6 months. Kawabata, who was engaged by the sponsoring newspaper to cover the match, skillfully adapted his serialized reports into this captivating chronicle-novel.
It delves into the intense struggle and the鲜明 differences between the two contrasting playing styles, the decline of an aging player losing his once-commanding power, and the aggression of a younger player. It also explores the tensions between old traditions and new pragmatism.
There was an inexplicably calming quality about this book. This could perhaps be attributed in part to the fact that as I was engrossed in reading The Master of Go, I was staying in the very same inn that Kawabata had occupied during the initial sessions of the match.
This from the Fukuzumi-ro Inn:
The Nobel Prize winning author, Kawabata Yasunari, adored this room where no sounds of the stream could be heard. He would sleep during the day, laboriously work through the night, and have a bowl of rice with tea every midnight. And in the next morning, people from magazine houses or newspaper offices would collect the manuscripts from between the sliding doors. He had a gaze that could seemingly kill, but I knew deep down that he was a gentle soul.
A beautiful, semi-fictional account unfolds of a captivating 1938 go game. The old and ill Master of Go, known as the Meijin, squares off against his younger, modern challenger. Kawabata masterfully delves into the players' inner struggles, painting a vivid picture of their emotional turmoil.
At the same time, the opposition between old and new Japan looms large. Japan was engaged in an imperial war in China during that period, a fact that is barely mentioned yet serves as a significant backdrop. The novel, published in 1951 after Japan's surrender, allows readers to sense the historical context and the profound changes that were taking place in the country.
The game of go becomes a metaphor for the larger conflicts and transitions in Japanese society. As the players battle it out on the go board, their individual struggles mirror the broader tensions between tradition and modernity, between the old ways and the new. Kawabata's细腻描写 brings this story to life, making it a compelling exploration of human nature and historical change.
A wonderful novel dedicated to the game of Go, one of the most complex despite its relatively simple rules. This edition presents diagrams of the game's progression. The focus is on the duel, inspired by real events, between an old master and a young outsider. The game lasts for a very long time, with interruptions of several weeks.
Beyond the confrontation, one of the advanced interpretations in the preface is that through this story, the author wanted to depict the gradual mutation in Japan from aristocratic values from the feudal past, consisting of excellence, honor, and sacrifice, towards more pragmatic democratic values, based on calculation and efficiency and not burdened by all the tedious etiquette of the old ethics. An evolution that the author would nostalgically deplore. Tempora mutantur et nos mutamur in illis.
The game of Go is a fascinating subject, and this novel delves deep into its intricacies. The detailed diagrams help readers better understand the strategic moves and the development of the game. The duel between the old master and the young outsider is not just a battle of skills but also a clash of different values and generations. The long duration of the game, with its interruptions, adds to the tension and anticipation. The author's interpretation in the preface provides a deeper layer of meaning, highlighting the social and cultural changes in Japan. Overall, this novel offers an engaging and thought-provoking exploration of the game of Go and its significance.