Community Reviews

Rating(3.9 / 5.0, 100 votes)
5 stars
22(22%)
4 stars
43(43%)
3 stars
35(35%)
2 stars
0(0%)
1 stars
0(0%)
100 reviews
March 26,2025
... Show More
This took me FOREVER to read - but it isn't the book's fault. It was me just picking it up at odd moments & it giving me a lot to think about each time. I don't design every day things, so had absolutely no need to read this book, but found it extremely interesting. If you have any part in designing anything, you MUST read this book.

Norman points out the obvious - things I took for granted - & made me think about them in an entirely new light. He breaks down the simplest devices into their basic functions & features, then rebuilds them in a way that is both obvious & yet entirely new. He then points out places where the design elements are good & bad. He gets into the basic aspects of design that I never thought about such as aligning the number of controls with the number of functions. Best of all, he lays all of this out in an interesting manner with common examples as he delves deeper into the problems & solutions.

When you walk up to a door, how do you know how to deal with it? I never thought about it, just used it. Norman points out the clues I use, such as where the handles & hinges are located, as well as the conventions, such as pushing to go out of a commercial door, that I just KNOW & intuitively use. But what happens when designers fiddle around to make look pretty? Can anyone screw up something as mundane & venerable as a door? Unfortunately, yes indeedy!

He relates a funny story about getting stuck briefly in the foyer of a commercial building because of the 'modern' design of the doors. Hidden hinges, lots of glass, & handles that stretched across the entire center of the door gave no clue as to which way they opened. Couple that with one set of doors opening in the opposite direction from the others & a simple task - walking into a building without much thought (actually while thinking of other things, like the upcoming meeting) - became an irritating puzzle. Not a big deal? Actually, it is.

Norman pulls out some truly horrific numbers to make a great point on how important intuitive design is. The average person has something like 30,000 different instruction sets to remember on a regular basis. If each one of these took just a minute to remember, you'd spend several months learning them, assuming a 40 hour week devoted to the task! That we've absorbed these instructions & conventions over decades & are facing an increasing number of them on a daily basis makes it particularly irritating when they get redesigned into a problem.

Note: This book was published in the late 80's. While there are some desktop computing examples given, this book is pre-Internet. Think of how much additional information is required in the wake of that. (Think browsers, email, scams, viruses, ....)

While some of the examples are a bit dated, such as VCR's, they're not terrible. The multifunctional switches, confusing menus, & seemingly random options packed into those machines have carried over into their descendents in spades. Other examples, such as phone systems & stoves, are still so on target that it's absolutely infuriating. OK, phone systems are complicated, extremely proprietary & full of more options than ever, but do they HAVE to be so hard to use? I don't think so.

I know damn well that designers could do a much better job of laying out the controls for something as simple as a stove. They've had over a century & it's still a complete PITA to figure out which knob operates which burner. I can't walk up to any stove & put my hand on the correct knob. I have to read, sometimes even puzzle out symbols to figure out which is which. Even on my own simple stove, which we've had 5 years, I wind up reading to figure out the controls. OK, Marg usually cooks, but that's just STUPID design - one more minor irritation in a world filled with them, but one that could so easily be rectified with just a bit of thought!!! It's just infuriating.

While I was reading this book, a couple of examples of its relevance slapped me in the face.
- Steve Jobs died. Why was he so successful? Many people say that he was an inventor. WRONG. He rarely came up with anything truly new. His forte was in timing & design. Microsoft had a tablet for years before the iPad but their offering never made it. Why? Because the hardware couldn't support the overall expected functionality properly AND the user interface wasn't nearly as well designed as the iPad. Microsoft tried too early, designed it poorly, & FAILED themselves right out of the market.
- Amazon took the ebook market by storm. The Kindle wasn't the first ereader & it isn't really all that great hardware-wise, but it has a great interface that leverages a wonderful support system - all good design. It does one thing & does it really well.

Long review, but design is one of the most misunderstood & important concepts of our lives. I was completely shocked by my own ignorance about it. I still don't claim to be any expert, but it sure made me see the world in a different way.

Update 13May2019 Here's a new article by Norman. "I wrote the book on user-friendly design. What I see today horrifies me" with a subtitle: The world is designed against the elderly, writes Don Norman, 83-year-old author of the industry bible Design of Everyday Things and a former Apple VP.
https://www.fastcompany.com/90338379/...

It's a fact. I'm now in my 60s & he's right. We're a large segment of the population that isn't cool, but we have the money & time. Design for us!

Update 14May2020 I listened to the audio version of a slightly later edition. Fantastic & I found it much easier. Was that because it was my second read or the media? I think a combination. If you've ever had trouble because it was too dense, maybe try the audio. That gives me the entire concept & I can come back to puzzle out any details in text. Anyway, I gave the audio version a 5 star review here:
https://www.goodreads.com/review/show...
March 26,2025
... Show More
Esta obra puede calificarse cómo un clásico de la ingeniería, o de la divulgación. Donald Norman elabora un libro de texto más que de lectura ligera, donde capítulo a capítulo va analizando distintos aspectos que hacen que un objeto, o el funcionamiento de algo, sea intuitivo, cómo de usar, que sepamos usarlo de manera natural, sin instrucciones, sin sufrir daños, sin equivocarnos demasiado...

Hay muchísimos ejemplos a lo largo del libro, y la mayoría de ellos son fotografías o bocetos de dibujos cotidianos, como teléfonos, manillares de puerta, grifos, accesorios de coche, etc. Y las categorías según las cuales analiza el diseño son la memoria, la ergonomía, la lógica, los materiales... entre otros. Como curiosidad del libro, me ha llamado muchísimo la atención que Norman opina que en el accidente nuclear de Three Mile Island los operarios actuaron correctamente, y fue más bien un diseño erróneo de los sistemas lo que derivó en una interpretación incorrecta de los datos, lo cual llevó a que los operarios se equivocaran.

El libro fue publicado por primera vez en 1991, y ha llovido mucho desde entonces. Muchos objetos son bastante anticuados, y creo que ahora tenemos una conciencia general sobre la ergonomía y el buen diseño que probablemente la población no tenía en 1991. Apple, Ikea, muchas herramientas y el mundo del vehículo han contribuido enormemente a ello.

El libro por lo tanto, se ha hecho bastante denso. Como digo, es casi de consulta más que de lectura, y además, las explicaciones están muy interrumpidas por notas personales del autor en otro tipo de letra. Además, hay muchísimas fotos y bocetos. Por todo ello, 3 estrellas.
March 26,2025
... Show More
Книга вперше опублікована в 1988 році, дещо вже здається застарілим (хоча на основні прниципи наведені в книзі це не впливає). З деякими висловами автора не повністю згоден, але загалом як книжка і поштовх для більш уважного погляду на речі навколо нас, то чудовий варіант.
March 26,2025
... Show More
A splendid book that I finally got around to reading, The Design of Everyday Things walks us through exactly what the title promises. Norman explores phones, doors, car keys, VCRs, water faucets, and signage, looking for principles that show how these work well or poorly.

Despite the author being a psychologist, the books is beautifully bereft of jargon. It reads like Asimov's nonfiction: accessible, brisk, pedagogically attuned, and often witty.

One nice assumption: that the user (you) is usually right. When we run into problems with things, it's often because of poor design.

As someone who grows more obsessed with bad signage every year, I found this a very pleasant read.

Recommended for anyone working with design, with technology, with spaces. And fans of Edward Tufte.
March 26,2025
... Show More
Changed the way I look at things. Doors and faucets mostly.
March 26,2025
... Show More
As an instructional designer coming from a different background, I enjoyed reading this book and learning from the author. This book has a number of recommendations for design based on how humans perceive and experience reality. That's very interesting to me - we seldom think about the actual outcomes or people's experience when it comes to designing things (except for the work of talented designers). At some point in the book, it is even mentioned that design is undertaken by people such as computer scientists and programmers who usually have very limited knowledge of design. I am sure each of us used a poor-designed product and ended up being frustrated. The author tries to make a point by explaining it is not the lack of knowledge that causes poor design, but usually lack of envisioning and understanding the actual needs and real-life context where the design will come to life in the first place.
March 26,2025
... Show More
I’m sure when this came out in 1988 it was something of a breakthrough, where readers went, “Yes! This is exactly what I mean about my VCR!” Time has marched past the specific technological examples Norman gives (including the 2002 update), but the general principles are still solid.

Sadly, designers still don’t follow them, even now, 30 years (!!) later.

From my own personal experience, when I bought my Volvo 6 years ago, during the test drive I drove under a bridge that was dripping water from melting snow. Without thinking, I operated the windshield wipers effortlessly. This was three minutes into the drive and I knew right then I was going to buy the car. I have not regretted that decision at all. All the controls are intuitive and easy to use. Fast forward to last summer and I bought another vehicle, ending up with an SUV. (Not my choice, but that’s another story.) I actually had to go back to the dealer to have the nice lady at the service department show me how to use the wipers. All the controls are the same: unclear and unintuitive, violating many of the rules laid out in this book. I have to constantly look away from the road to adjust *everything*. It’s dangerous and exhausting. Climbing back into my trusty C70 is, by contrast, relaxing and pleasant.

Speaking of VCRs, when they first came out there were endless jokes about how they constantly blink “12:00” forever. Even Johnny Carson did many of them on The Tonight Show. I always thought people were overexaggerating because I owned an early JVC VCR because I needed it for school. ($700 in 1984, or $1700 today; holy crap
March 26,2025
... Show More
It's a book with a very few unique concepts which could fit into a 5 slide presentation. The reiterating of those concepts was a little irritating. Examples should have been a few more as some of them were actually good.
Also, since it was a book about daily things,it should have had opinions from different set of people instead of superimposing one person's point of view.
March 26,2025
... Show More
A praising of human creativity and problem-solving skills, shown on so normal and average examples one could never imagine that their history is so suspenseful.

Gosh, I didn´t know that there was such a huge bunch of other disciplines involved in the creation of everyday objects and how much scientific effort is made to pimp every single aspect until perfection.

Norman shows many examples of what works why, how even simple and banal seeming objects are filled with deep thoughts about each possible aspect and how products evolve. It amazed me that we, because of perfect product design, intuitively know how to use products and how quickly we learn when extra functions are added due to the evolution of tech. I hardly say that something changed my view of the world, but just as after enlightenment to mindful product praising, I tend to look at any design under this aspect now.

That usability and a more subtle way of manipulation by combining body and soul, hand and eye, joy and practicability, have long been ignored in just advertising and marketing products with quite simple jingles and without fusing the message, meaning and the look to ultimate seductiveness is stunning. To perfect how first our allegedly free, conscious minds can be mesmerized to buy a product that is so perfect, handy and good looking at the same time. Why can´t they start designing humans like that?

Reverse engineering why something seems so appealing is interesting for self-reflection, to find out what aspect of one's personality made one so vulnerable for exactly this product and how they could get so deep inside one's mind.

It will be interesting to see what Big Data and AI will make out of the field, I could easily imagine an individualization down to one single customer and her/his special wishes. Too far fetched? Until now, just simple market research, psychology, ergonomics, etc., made a pretty astonishing shopping experience possible and the key element was to know the wishes of all groups of customers. Now, with the collection of soon billions of profiles given in the fictional hands of an AI with 3D printing, nanotech, etc., everyone will be able to lose her/himself in the ultimate, senseless consumerism. But at least a unique one.

A wiki walk can be as refreshing to the mind as a walk through nature in this completely overrated real life outside books:
https://en.wikipedia.org/wiki/Industr...
https://en.wikipedia.org/wiki/Usabili...
https://en.wikipedia.org/wiki/Market_...
https://en.wikipedia.org/wiki/Cogniti...
March 26,2025
... Show More
The book introduces basic psychological concepts from areas such as cognitive psychology and ties them into usability and design.

Even though the book feels a bit outdated (they talk about rotary phones and old sewing machines), all the principles covered in the book still apply today.

Even though the book was written with things in mind that most of us won't necessarily use anymore (such as the problem of threading a projector), the principles are still useful to know when designing modern-day things from cell phones to websites.

I would definitely suggest this book to designers, computer scientists, engineers and anyone who might create something for others to use.
March 26,2025
... Show More
This book was originally published as The Psychology, rather than Design, of Everyday Things. It's pretty heavy on the psychology side, and I was hoping for more on the design side.

Where the author does talk about design principles, it does a good job of abstracting the details into principles, and it does a good job of stripping away the things that don't matter. It's just not really the book I thought and hoped it would be.
March 26,2025
... Show More
4.5 -> 5
I am very happy i read this. So many principles on which predictions were based - some of them coming true now after more than two decades of the book being written - this got me awe-struck.
I am hopefully going to carry more than a few concepts and will refer to them time and again. I will always think about things like no. of controls, and no. of actions in context of my products at least, and the product I use.
Leave a Review
You must be logged in to rate and post a review. Register an account to get started.