By calling a temporary truce, Derek Sagan and the rebels thwarted the alien Corasian invasion. Enemies once again, the rebels have resumed their defiance and Sagan has retumed to his campaign to topple the corrupt galactic government. He plans to set up Dion as king of the Starfire dynasty—and to place himself as the ruling power behind the throne.
On a remote planetary sinkhole of sin and corruption, a small weapon-barely ten centimeters on a side—is hidden. If activated, this seemingly harmless crystal cube could tear a hole in the universe . . . and destroy the fabric of creation. Sagan wants it. Lady Maigrey wants it. And so does Abdiel, a cruel genius who commands a drugged army of mindless slaves. And now Dion is caught in this momentous struggle as he faces his greatest trial yet in his battle to gain the interstellar throne.
Margaret Edith Weis is an American fantasy and science fiction author of dozens of novels and short stories. At TSR, Inc., she teamed with Tracy Hickman to create the Dragonlance role-playing game (RPG) world. She is founding CEO and owner of Sovereign Press, Inc and Margaret Weis Productions, licensing several popular television and movie franchises to make RPG series in addition to their own. In 1999, Pyramid magazine named Weis one of The Millennium's Most Influential Persons, saying she and Hickman are "basically responsible for the entire gaming fiction genre". In 2002, she was inducted into the Origins Hall of Fame in part for Dragonlance.