Overall, it was indeed a really good book. However, the end of the story was not satisfying at all. He fucking lost! Like what? How could he lose to Ko Yong Ha after all that had happened? And how could that be the end? After how amazing the other books were and how deeply invested I was in the rest of this book, I was expecting so much more. I had high hopes for a great conclusion, but unfortunately, this was not the one I was hoping for. It left me feeling a bit disappointed and longing for a different outcome. I really wish the author had come up with a more fulfilling ending to tie up all the loose ends and give the story the proper closure it deserved.
FINAL SERIES THOUGHTS: Well, after spending three days devouring this series, I have some thoughts™ that I'm eager to share.
First, the good: The characters are truly remarkable. I don't know how it was achieved, but the masterful way they were written and drawn makes the millions of them portrayed still easily recognizable and unforgettable. This requires genuine talent (especially for my brain). The art is also a delight. You can clearly see the growth of Obata-sensei's artistic skills. He expertly showcases the physical growth and changes of the characters with such subtlety. It's a pleasure to witness his style evolve over these 23 volumes. The rivalry in this series is done just right. While most anime and manga have the common 'rivals' trope, often spurred by annoying factors like pride or vanity (or one of them being a jerkwad), in HNG, it's different. The main reason for the characters, especially Hikaru and Akira, to start their rivalry is out of sheer passion for the game of go. They don't seek bragging rights or a title; they simply want to play go. They strive to be better for the sake of the game's legacy. Their rivalry is thus driven only by the desire to improve themselves and out of pure mutual respect. I loved it, and it's truly heartwarming.
What I disliked: The rushed ending was a letdown. By rushed, I mean it needed at least one or three more chapters to properly wrap things up and show where the characters are now, their final thoughts, and so on. Manga is known for its unsatisfactory endings, often stopping abruptly or being dragged out without a satisfying conclusion. I didn't expect anything different from a long-running series like HNG, but one can dream, right? The way women are depicted and treated in the manga is also a major frustration. The formula it follows is sickening: women either don't appear or have no significance in the story. If they do show up, it's either to serve tea, make or offer food to the boys, be told they don't play go as well as the boys, or, on rare occasions, play go, do okay, and then disappear. It's disappointing to see women only in a servile role to men and not even have the simplest of subplots here and there.
I still don't understand how to play go. I wasn't expecting to become a master player after reading this, but I was hoping to have at least a basic idea of how the game works so I could watch a game. I did learn about the beauty of its incredibly complicated and nuanced style. However, when I read other sports-focused manga like Eyeshield 21 or Chihayafuru, I usually come away with at least the basics to observe or play the game (albeit as a very bad rookie).
Overall, I give the series a solid 3.5 stars. It's a good old classic that gets you interested in its subject and has wonderful characters. However, it's very much 'of its time' and has some frustrating aspects.
Who would have ever thought that the game of go could be so interesting as to inspire an entire manga? Thanks to this manga, the board game has attracted a huge number of new players worldwide, rejuvenating it in the process.
I was initially drawn to the manga because of its graphics, which were created by Takeshi Obata. Later on, he would go on to draw the highly popular "Death Note." In fact, it was his work in this manga that led me to start reading "Death Note"!
It was truly enjoyable growing up with Hikaru and witnessing how his relationships with Sai and Akira developed over time. Their interactions and the challenges they faced made the story both engaging and captivating.
However, despite my love for the manga, I still don't play go myself. Maybe one day I'll give it a try and see if I can experience the same excitement and strategy that the characters in the manga did.