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Somehow, this volume gives the impression of still covering the essentials. It delves into draw games and showcases draw games being played simultaneously and independently by both Hikaru and Akira. While awaiting the commencement of the Pro test, Hikaru frequents Go salons and takes on tougher opponents, among them a Korean insei kid. Subsequent to this experience, he is no longer daunted by Tsubaki and his shenanigans, and is finally able to remain calm and composed even when playing against such individuals. He commences with a winning streak of six games, which garners the attention of Akira, who by now is truly fixated on Hikaru. Upon a second reading, I come to understand the nature of Akira's motivation. He is essentially like the prosperous startup, with all the cards stacked in his favor. Everyone recognizes his talent, but most tend to overlook it, simply expecting him to succeed. Conversely, Hikaru had all the odds stacked against him; he was not meant to succeed in his endeavors. He is basically the commoner stealing the thunder of the aristocrat. Who would have thought that we would witness class struggle in Hikaru no Go?