I’ve already watched an anime in Japanese before I read this comic. The experience was truly remarkable and filled with a sense of wonder. It brought back really sweet memories for me as I was able to immerse myself in a different world of imagination and creativity.
After reading this volume, I am now eagerly looking forward to reading the next one as soon as possible. I can’t wait to see what new adventures and stories await me.
Moreover, I also expect that reading these comics will be extremely helpful for me to learn English. It provides a fun and engaging way to expand my vocabulary, improve my grammar, and enhance my overall language skills. I believe that through continuous reading and learning, I will be able to make significant progress in my English proficiency.
Choi Taek in Reply 1988 is an outstanding Go-Game player. I was curious about how to play this game. He played it throughout the night without getting proper sleep, and his opponents were as passive as him during the game. This piqued my interest in the game. Is the procedure of these competitions in the series a true portrayal? Before watching the series, I had never heard of the game. Now, I'm trying out this manga about a sixth grader, Hikaru, whose consciousness is partly taken over by Fujiwarano Sai. Sai was a Go-Game teacher in the Heian period over 1,000 years ago. Hikaru plays against Touya Akira and wins twice in a row. Akira's goal is to become the God's hand - the best Go player. With Sai's instructions, Hikaru plays like a pro and soon develops a genuine interest in Go.
I really enjoyed the first volume of Hikaru No Go. I will continue reading it and hope it doesn't disappoint as the first volume seemed promising. It wasn't perfect, but usually, first volumes aren't the best. The art in this is very realistic and vivid. It's no surprise as it's Takeshi Obata's drawing style. However, it's Yumi Hotta who wrote the story of Hikaru No Go.