Community Reviews

Rating(4.1 / 5.0, 100 votes)
5 stars
40(40%)
4 stars
28(28%)
3 stars
32(32%)
2 stars
0(0%)
1 stars
0(0%)
100 reviews
July 15,2025
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At the beginning of the volume, Hikaru bursts out just as Sai experiences a hint of sadness.

At the end of the volume, there is a fairy tale even though Sai cries bitterly.

Aside from this, for now it is very charming. I have the desire to better understand the rules of Go. So I play a few games and then move on to the second volume.

This story seems to have a special charm that attracts me deeply. The relationship between Hikaru and Sai is full of twists and turns and emotions.

I am eager to explore more about their story and the wonderful world of Go.

As I read, I can't help but imagine myself on the Go board, strategizing and competing.

The author's description is so vivid that it makes me feel as if I am really there.

I believe that the second volume will bring more surprises and adventures.

I can't wait to continue reading and see what will happen next.
July 15,2025
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# Program BUBU

Program BUBU was first read on 2 July 2004. This program holds a certain significance. It might have been designed to achieve specific goals or solve particular problems. Perhaps it was a software program, a research project, or an educational initiative.



Since its initial reading, Program BUBU could have undergone various developments and improvements. It may have been updated with new features, enhanced functionality, or refined algorithms. The people involved in its creation and maintenance might have been dedicated to its success, working hard to ensure its effectiveness and usability.



Over the years, Program BUBU could have had a significant impact on the relevant领域 or industries. It might have provided valuable solutions, streamlined processes, or contributed to the advancement of knowledge. Its influence could have spread beyond its initial scope, reaching a wider audience and making a positive difference.



In conclusion, Program BUBU has a history that dates back to 2 July 2004. While the specific details of its nature and purpose may not be fully known, its existence and potential contributions are值得关注.
July 15,2025
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I have recently embarked on the journey of studying Go, and I had heard numerous wonderful things about this particular series.

I had already watched several of the animated episodes and became intrigued to discover what the book itself had to offer.

From what I can gather in the first book, the book and the animated series are closely intertwined.

Throughout the book, there are some delightful little sidebars that focus on the game of Go, which I found quite interesting.

I am hopeful that the future volumes will explore the subject matter in greater depth.

I can clearly understand why this series has kindled a great deal of interest among youths regarding the game of Go.

Now, if only they could create a similar series for Chess, it would be truly amazing.

It would be great to see a series that could capture the essence and complexity of Chess in the same engaging way as this Go series has done.

Perhaps such a series could inspire a new generation of Chess enthusiasts and bring the game to a wider audience.

Who knows, maybe it could even lead to a resurgence in the popularity of Chess.

July 15,2025
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It has been quite a while since I last read a good and cute shonen. Well, this one definitely fits the bill.

The concept of a kid being compelled to play Go by a ghost who was unjustly treated as a Go adviser is so quintessentially Japanese that it almost stings.

The art in this is *extremely* strong. The characters are depicted with sharp features, they are right on point, and there is also a great use of greyscale and depth.

It's a hidden gem that I'm truly glad I managed to get around to reading. I am very much looking forward to volume 2 and seeing where this story will lead.

I can't wait to see how the relationship between the kid and the ghost develops, and how their adventures in the world of Go unfold.

Overall, this has been a great read so far, and I have high hopes for the next volume.
July 15,2025
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I find myself wavering between giving this a 3 or 4-star rating.

On one hand, I do like the extras and the character of Hikaru. However, the premise that an ancient Go player, Sai, is inhabiting bodies simply because he's super moody and desires to play the Divine Move is rather annoying.

In fact, Sai even causes Hikaru to vomit when the ghost gets depressed because Hikaru doesn't initially want to play Go.

Moreover, I was very confused at first due to the way Sai is drawn. He appears to have lipstick and very feminine features, which threw me off.

I'm still undecided as to whether I'll continue reading or not. Sai really is incredibly annoying, but there are also some aspects that keep me somewhat interested.

Only time will tell if I'll be able to overlook Sai's flaws and enjoy the story further.
July 15,2025
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This is the third time I've read this manga series. Every time I reach volume 15, my eyes get so blurry
July 15,2025
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Hikaru is a middle school student. One day, while exploring the attic, he discovers a go board. Little does he know that this board has the spirit of a great Heian period go player attached to it. At first, Hikaru is extremely reluctant to start playing the game. It's an understatement to say he's not interested. However, through various circumstances, he is eventually persuaded to give it a try.

Soon, Hikaru finds himself in a rather challenging situation. He is facing more experienced players even though he hasn't truly learned to play properly. Fortunately for him, he has his ghostly companion to offer guidance and assistance. And this is just the beginning of his journey into the world of go.

I really liked this story. Although I don't have the intention of reading more volumes of it at the moment, I appreciate the unique charm it holds. The art style is truly captivating and it lightens the mood of the story. There are both funny and very serious moments that keep the reader engaged. Who knows? Maybe one day I'll have a go at playing go myself. But for now, I'm content to simply enjoy this story. It's a great read for anyone who is interested in the game of go or just enjoys a good manga.
July 15,2025
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Re-read for IRCB Book vs Book #2 Hikaru No Go vol 1 vs Mockingbird vol 1


The last time I delved into this was when it was being released in the old US Shonen Jump magazine. Oh, what a delightful blast from the past it was! Hikaru, the protagonist, is the quintessential slightly mischievous Shonen teen. His transformation from thinking that Go is a game only for old people to exclaiming “I wanna learn that move!” is truly entertaining to witness. It's fascinating to follow his journey as he discovers the allure and complexity of the game. The story unfolds in a way that keeps the reader engaged and eager to see what Hikaru will do next. It's not just about the game of Go; it's about Hikaru's personal growth and development. This first volume sets the stage for what promises to be an exciting adventure.

July 15,2025
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Love that this series is about a board game.

It's truly fascinating how all the drama and action in the story revolve around playing it or, in some cases, refusing to play.

The interactions and rivalries between the players add an extra layer of excitement and tension.

We get to see their different personalities and strategies come into play as they engage in this board game battle.

The series does a great job of making the board game itself the centerpiece of the drama, while also exploring the complex relationships between the players.

It's a unique and engaging concept that keeps viewers on the edge of their seats, eager to see what will happen next in the game and in the lives of the characters.

Overall, it's a must-watch for anyone who loves a good drama with a touch of strategy and competition.
July 15,2025
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Like Anime Like Manga, or Visa Versa



by Barbara Kelley



This first volume of the manga is truly remarkable as it closely resembles the anime. I must admit that I have a deep affection for the anime and have watched it no less than six times. Now, delving into the manga, I find myself thoroughly enjoying it so far. The story revolves around a young boy named Hikaru. In his grandfather's attic, he discovers a GO board that houses a ghost. This sets in motion a series of events where Hikaru plays against another boy, Akira, who happens to be the son of the Meijin. The plot is engaging and filled with excitement, as we witness Hikaru's growth and development in the world of GO. I have a profound love for this story and firmly believe that you will too. Without a doubt, I have given this manga a well-deserved 5 stars. It is a must-read for all fans of the genre.


July 15,2025
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I think I may have finally discovered a manga that truly appeals to me.

I had previously heard about this particular one, yet I wasn't entirely certain whether I should give it a chance or not. The main reason for this hesitation was that I had attempted several manga in the past and had never really been able to fully engage with them.

However, after reading "Shibumi" and "Satori", my interest in Go was piqued, and I recalled this manga and decided to give it a shot.

To my surprise, I am now finding it extremely difficult to put down and stop reading.

Thank goodness for the internet, which has made it possible for me to access and explore this wonderful world of manga.

It's truly amazing how a simple curiosity can lead to such a captivating discovery. I can't wait to see where this newfound love for manga takes me.

I'm already looking forward to reading more and more of it, and I'm sure that there are many more hidden gems waiting for me to uncover.

Who knows, maybe this will become a new hobby for me, and I'll spend countless hours immersed in the pages of different manga.

All in all, I'm really glad that I decided to take a chance and give this manga a try. It's been a great experience so far, and I'm excited to see what the future holds.

July 15,2025
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I have a collection of manga sitting on my shelves that I have never found the time to read. The truth is, I'm not overly keen on modern manga. However, I randomly picked up this particular one because I have always been intrigued by the game of go, although I have never advanced beyond the beginner level.

The basic concept follows a rather typical and somewhat silly manga plot. Hikaru Shindo, an eleven-year-old boy, stumbles upon an ancient go board. As it turns out, the board is inhabited by the spirit of a Heian-period go master. This spirit then begins to haunt Hikaru and encourages him to play go. Initially, Hikaru has no interest in the game. But through a series of events, the go master manages to push him into situations where he becomes an unwilling student of go.

What makes this manga quite interesting is the amount of drama that the writer is able to extract from a group of go players. For those who are passionate about go, it truly is an intense and drama-filled game. Additionally, Hikaru's character is portrayed realistically. Instead of being one of those manga child prodigies who behaves like a miniature adult with advanced skills, Hikaru is a typical sixth grader. He is immature, selfish, bratty, and impulsive. Only gradually does he start to take go even slightly seriously.

I have another volume of this series on my shelf, and I plan to read it next to see if I will become a fan.
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