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After 9 previous installments in the Saga of Darren Shan, this one takes a weird tangent akin to a Dungeons & Dragons quest (to include dragons) that foregoes the Cirque du Freak, the War of Scars and even the hunt for the Lord of the Vampaneze.
I can barely trudge through the actually storyline, although I am determined to finish at least this saga- for certain that I will never touch the Saga of Larten Crepsley (or any other Shan tripe). Given that Larten died in the last book (get over any spoiler-rage since these books are nearly 20 years old and if you are reading this sequential review, you should already know from reading the last one what happened (who starts at book 10 in a series? nevermind)), we spend too small a portion of time dealing with death, a brief passing visit with the Cirque, then jump through a time portal to quest for a friend's previous soul?!? And this is a young adult reader??
This D&D side quest eats up a mind boggling 3 month for the most basic of items, never really pays off the investment of time reading, incites more mundane questions than answers, and ends with the same people with the same problems doing the same pattern of stupidity. Should I mention that other non-vamps who chose to provide Darren help in the beginning of the story are left to seek out vampires with a detailed map of sorts to Vampire Mountain on their own? Or that Mr. Des Tiny already knows the outcome of said quest, to the point of placing the primary plot on literal hold? or creating the scenario in the first place where the quest items only serve the aforementioned quest - and not the greater story? or that Evanna can intercede despite Tiny's say so, since it isn't relevant to the primary mission? All of this to ask why the hell are we reading this poor excuse for a sideshow haunted attraction aka filler garbage?
Once the implausibility subsides, and the reader "gets" the setup of, and anagram for, who Harkat really is, most like I will be left asking "Who Cares?" And why the inclusion of the so-called pirate Dan "Spits" Abram (lame pirate speak included), his supposedly "shocking" cooking preferences/methods, and final actions...only for Tiny to freeze the action like a lame VCR?
All that was missing was the tavern at the beginning for the adventurers as a meeting place, and a qualified Dungeon Master to lead them as Shan does a poor, transparent job across the board, leaving little to surmise as to which path to actually choose and little chance of failure for the hero.
If you have gotten this far in the Shan saga, then my apologies as I feel your pain.
Thanks for reading.
I can barely trudge through the actually storyline, although I am determined to finish at least this saga- for certain that I will never touch the Saga of Larten Crepsley (or any other Shan tripe). Given that Larten died in the last book (get over any spoiler-rage since these books are nearly 20 years old and if you are reading this sequential review, you should already know from reading the last one what happened (who starts at book 10 in a series? nevermind)), we spend too small a portion of time dealing with death, a brief passing visit with the Cirque, then jump through a time portal to quest for a friend's previous soul?!? And this is a young adult reader??
This D&D side quest eats up a mind boggling 3 month for the most basic of items, never really pays off the investment of time reading, incites more mundane questions than answers, and ends with the same people with the same problems doing the same pattern of stupidity. Should I mention that other non-vamps who chose to provide Darren help in the beginning of the story are left to seek out vampires with a detailed map of sorts to Vampire Mountain on their own? Or that Mr. Des Tiny already knows the outcome of said quest, to the point of placing the primary plot on literal hold? or creating the scenario in the first place where the quest items only serve the aforementioned quest - and not the greater story? or that Evanna can intercede despite Tiny's say so, since it isn't relevant to the primary mission? All of this to ask why the hell are we reading this poor excuse for a sideshow haunted attraction aka filler garbage?
Once the implausibility subsides, and the reader "gets" the setup of, and anagram for, who Harkat really is, most like I will be left asking "Who Cares?" And why the inclusion of the so-called pirate Dan "Spits" Abram (lame pirate speak included), his supposedly "shocking" cooking preferences/methods, and final actions...only for Tiny to freeze the action like a lame VCR?
All that was missing was the tavern at the beginning for the adventurers as a meeting place, and a qualified Dungeon Master to lead them as Shan does a poor, transparent job across the board, leaving little to surmise as to which path to actually choose and little chance of failure for the hero.
If you have gotten this far in the Shan saga, then my apologies as I feel your pain.
Thanks for reading.