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This is kind of a tale of two books. The volume is only 137 pages long, and nearly half of it is useless. Chapters 1 and 5 (there are only five chapters) deal heavily with the state of the sci/fi-fantasy publishing industry, but a LOT has changed in the past dozen years. Hence you get gems like this one on page 113: "For your first novel, you don't need an agent unless you've got a contract offer from a publisher."
Yeeeaaahhhhh....
So unless you're interested in literary history, all you need is the end of chapter 5 where Card elegantly describes the importance of certain habits and mindsets of writing. Those are timeless.
Chapter two is on world-building, which you would think would be enlightening, but Card spends most of his time focused on a few specific tropes. So unless you're interested in time travel or warp speed, the bulk of the chapter can be summed up in a sentence: Really map out all sequelae of any new technology or magic, so that you know deeply what it does and how it influences culture. Good advice, but repetitive.
So that leaves a chapter on story and plot, and another on micro-edits like diction and titrating exposition. These are wonderful, chock full of ideas that are both helpful and inspiring. I gained four or five really helpful pieces of advice. Four stars for that? Yeah, I'd say so. Giving advice on craft to unknown strangers is tough, and so a handful of takeaways that truly improve writing is at least par for the course, maybe even a birdie.
Yeeeaaahhhhh....
So unless you're interested in literary history, all you need is the end of chapter 5 where Card elegantly describes the importance of certain habits and mindsets of writing. Those are timeless.
Chapter two is on world-building, which you would think would be enlightening, but Card spends most of his time focused on a few specific tropes. So unless you're interested in time travel or warp speed, the bulk of the chapter can be summed up in a sentence: Really map out all sequelae of any new technology or magic, so that you know deeply what it does and how it influences culture. Good advice, but repetitive.
So that leaves a chapter on story and plot, and another on micro-edits like diction and titrating exposition. These are wonderful, chock full of ideas that are both helpful and inspiring. I gained four or five really helpful pieces of advice. Four stars for that? Yeah, I'd say so. Giving advice on craft to unknown strangers is tough, and so a handful of takeaways that truly improve writing is at least par for the course, maybe even a birdie.