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This was the latest book being taught and discussed in my daughter’s class, but with a state exam coming up, they took a little break. But we didn’t: we decided to run through it as fast as we could. It was also a book on my wife’s shelf that she’d encouraged me to read for the longest time.
Not only is it a kid’s book, not only is it fantasy, but it’s also got some odd turns of phrase, puns, and playing on words galore. Milo’s bored, and suddenly he finds a car and a tollbooth in his room. He hops in the car, drops a coin in the booth, and before long he’s on the road to Digitopolis. From there he’s in the doldrums, jumps to conclusions, and has a bunch more adventures in wordplay. Soon he finds himself on an adventure with a watchdog named Tock and The Humbug to rescue Rhyme and Reason and save the kingdom.
Loved these characters. Quirky and weird is the name of the game. And each one has a quirk that makes some sense, to whom Milo plays the straight man every time. Kind of reminds me of Costello in a lengthy version of “Who’s On First?” The plot takes off about 2/3 of the way through, when the adventure to rescue the princesses really begins. They’re chased all over by demons and tripped up all over.
But it’s the ending, and the relationships, and the sweet connections that really got me. Oh, boy. Rhyme and Reason have a few paragraphs that tell me why education is worth it, why learning new things and exploring ideas is one of the keys to a good life. I took screenshots and might just put a few quotes up in my office. Same for what Milo learns at the end. Great life lessons told in an endearing way. That knocked it into the 4.5-star category for me. The kind of book I wanted my daughter to read.
And so, she did. She was looking for something to do, so she sat on the couch and crushed it. Several weeks before her class. Makes a dad so proud.
Find the kid in your life and read this with them!
Not only is it a kid’s book, not only is it fantasy, but it’s also got some odd turns of phrase, puns, and playing on words galore. Milo’s bored, and suddenly he finds a car and a tollbooth in his room. He hops in the car, drops a coin in the booth, and before long he’s on the road to Digitopolis. From there he’s in the doldrums, jumps to conclusions, and has a bunch more adventures in wordplay. Soon he finds himself on an adventure with a watchdog named Tock and The Humbug to rescue Rhyme and Reason and save the kingdom.
Loved these characters. Quirky and weird is the name of the game. And each one has a quirk that makes some sense, to whom Milo plays the straight man every time. Kind of reminds me of Costello in a lengthy version of “Who’s On First?” The plot takes off about 2/3 of the way through, when the adventure to rescue the princesses really begins. They’re chased all over by demons and tripped up all over.
But it’s the ending, and the relationships, and the sweet connections that really got me. Oh, boy. Rhyme and Reason have a few paragraphs that tell me why education is worth it, why learning new things and exploring ideas is one of the keys to a good life. I took screenshots and might just put a few quotes up in my office. Same for what Milo learns at the end. Great life lessons told in an endearing way. That knocked it into the 4.5-star category for me. The kind of book I wanted my daughter to read.
And so, she did. She was looking for something to do, so she sat on the couch and crushed it. Several weeks before her class. Makes a dad so proud.
Find the kid in your life and read this with them!