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There are a lot of Sea Stories out there, and this is one of the better-known, but it hardly outshines its genre. I found myself missing the humor and vivid characterization of Conrad, not to mention the insightful philosophical asides. I also found it somewhat lacking as an adventure story, as the plot was somewhat simplistic and contrived, following the empty avatar of a narrator through various vicarious thrills.
There's nothing wrong with an escapist yarn, but a good one keeps you riveted with twists and turns, alternating verisimilitude and the unlikely. It's not as if it's a problem of period, either, since The Three Musketeers is one of the most rollicking and engrossing adventure stories ever written.
One must take into consideration the fact that Treasure Island is one of those genre-defining works which has been rehashed and plundered by a thousand authors since, until it is ingrained in our culture as The representation of piratical life. Like Neuromancer, many of the tropes and plot points might seem unoriginal, but that's only because they have been copied so frequently that we are no longer capable of recognizing their origin.
Yet, this isn't the case for all genre-defining works. The Virginian still stands out when compared with any other Western and The Moonstone remains unique despite all the Mysteries that have dutifully followed it. The difference is the author's verve and style, because even if later authors can copy his ideas, copying his style will prove beyond their skill. An author who is good enough to recreate another author's style already has a unique voice of their own.
It's curious to compare this with Poe's sole outing in the novel, The Narrative of Arthur Gordon Pym of Nantucket, which has the voice and unpredictability Treasure Island lacks, but doesn't provide the same lilting tone or straightforward plot, leaving each as interesting artifacts in the genre, even if neither can claim to be a complete vision.
But then, it is often incomplete visions that provide the greatest inspiration, since they illuminate flaws and pitfalls, providing an outline for later authors and a caution of what should be avoided. Few people have come away from a book they couldn't possibly outdo feeling inspired to create, whereas reading a flawed but entertaining book can be the perfect jolt to a prospective author. But then, a book that inspires other authors to write could hardly help being the influential anchor from which the rest of a genre depends, so such flaws end up serving a purpose, if inadvertently.
What drew me to this book, more than anything, is my desire to understand the unique literary mind of Mervyn Peake, one of the most powerful authors in the English language. Peake often invoked this as a favorite book, and produced a powerful series of illustrations for it. In these illustratios, one begins to see what Peake took away from Stevenson, as an author.
While this is, to some degree, a story about simple characters, particularly the narrator, it is also a very dark tale, particularly for a children's classic. The death and deceit of the tale come out in Peake's drawings, as does the grotequerie.
This darkness is undeniably there, but truthfully, I barely noted it until I looked at Peake's vision. To some degree, Sea Stories always bear this kind of horror, a world of conflict, the unforgiving sea, headhunting cannibals, and death a cheap thing. Poe and Conrad each outdo Stevenson in unsettlement, but in different ways.
Poe's tends to be more purely visual, as is always his obsession in writing. It is the languid, lingering description that Poe gives to the leering face of a gull-bitten corpse that drives home the darkness of this life.
Conrad, on the other hand, gives us horror in the eyes of his characters. He doesn't shy away from the pure physicality of the unpleasant world, but where it lingers is in the mind's eye; visions which can never be erased, which will forever taint our everyday actions.
But Stevenson gives us neither. His adventure tale holds plenty of fear, but when young Jim murders a pirate, gruesome as it is, it rarely lingers either as vignette or psychological crack. Of course, he had a different notion of the maturity of a ten-year-old than we do today, where childhood lasts into the twenties, but we don't get the psychological progression we expect from a man coming to terms with death.
These moments and reflections are not entirely absent, but they tend to get lost in the fleeting, episodic style of the story. But I'm glad for Treasure Island, if only because it inspired Peake to expand upon this tale of a precocious boy drawn inexorably into a dark world of grotesque characters in his unfinished magnum opus, the Gormenghast series.
There's nothing wrong with an escapist yarn, but a good one keeps you riveted with twists and turns, alternating verisimilitude and the unlikely. It's not as if it's a problem of period, either, since The Three Musketeers is one of the most rollicking and engrossing adventure stories ever written.
One must take into consideration the fact that Treasure Island is one of those genre-defining works which has been rehashed and plundered by a thousand authors since, until it is ingrained in our culture as The representation of piratical life. Like Neuromancer, many of the tropes and plot points might seem unoriginal, but that's only because they have been copied so frequently that we are no longer capable of recognizing their origin.
Yet, this isn't the case for all genre-defining works. The Virginian still stands out when compared with any other Western and The Moonstone remains unique despite all the Mysteries that have dutifully followed it. The difference is the author's verve and style, because even if later authors can copy his ideas, copying his style will prove beyond their skill. An author who is good enough to recreate another author's style already has a unique voice of their own.
It's curious to compare this with Poe's sole outing in the novel, The Narrative of Arthur Gordon Pym of Nantucket, which has the voice and unpredictability Treasure Island lacks, but doesn't provide the same lilting tone or straightforward plot, leaving each as interesting artifacts in the genre, even if neither can claim to be a complete vision.
But then, it is often incomplete visions that provide the greatest inspiration, since they illuminate flaws and pitfalls, providing an outline for later authors and a caution of what should be avoided. Few people have come away from a book they couldn't possibly outdo feeling inspired to create, whereas reading a flawed but entertaining book can be the perfect jolt to a prospective author. But then, a book that inspires other authors to write could hardly help being the influential anchor from which the rest of a genre depends, so such flaws end up serving a purpose, if inadvertently.
What drew me to this book, more than anything, is my desire to understand the unique literary mind of Mervyn Peake, one of the most powerful authors in the English language. Peake often invoked this as a favorite book, and produced a powerful series of illustrations for it. In these illustratios, one begins to see what Peake took away from Stevenson, as an author.
While this is, to some degree, a story about simple characters, particularly the narrator, it is also a very dark tale, particularly for a children's classic. The death and deceit of the tale come out in Peake's drawings, as does the grotequerie.
This darkness is undeniably there, but truthfully, I barely noted it until I looked at Peake's vision. To some degree, Sea Stories always bear this kind of horror, a world of conflict, the unforgiving sea, headhunting cannibals, and death a cheap thing. Poe and Conrad each outdo Stevenson in unsettlement, but in different ways.
Poe's tends to be more purely visual, as is always his obsession in writing. It is the languid, lingering description that Poe gives to the leering face of a gull-bitten corpse that drives home the darkness of this life.
Conrad, on the other hand, gives us horror in the eyes of his characters. He doesn't shy away from the pure physicality of the unpleasant world, but where it lingers is in the mind's eye; visions which can never be erased, which will forever taint our everyday actions.
But Stevenson gives us neither. His adventure tale holds plenty of fear, but when young Jim murders a pirate, gruesome as it is, it rarely lingers either as vignette or psychological crack. Of course, he had a different notion of the maturity of a ten-year-old than we do today, where childhood lasts into the twenties, but we don't get the psychological progression we expect from a man coming to terms with death.
These moments and reflections are not entirely absent, but they tend to get lost in the fleeting, episodic style of the story. But I'm glad for Treasure Island, if only because it inspired Peake to expand upon this tale of a precocious boy drawn inexorably into a dark world of grotesque characters in his unfinished magnum opus, the Gormenghast series.