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A chaotic mess sprinkled with rubies...
(The first book, Hyperion, is a masterpiece)
This continuation of the Hyperion saga seems to have been written by Dan Simmon's agent, pushing for more pages, using a neural whip on him for more cash. Ugh.
Very long-winded and dull chapters, repetition, clumsy interaction between the pilgrims and other players, religious claptrap flowing endlessly....
Simmons is clearly very (very) literate, hurray. We know that, and his inclusion of endless references to famous works and people sadly seem to be only a means to extending the page count, much of the time. (Sometimes, the poetry and references are brilliant, to be fair).
And along with all this, some genuine rubies (about half-way through) from the most interesting characters: Sol and Brawne. The Kassad romantic sequences with Moneta are often wonderful, but the battle sequences are tiresomely repetitious.
Of the overlong ending, which somehow seems rushed (strange), the stories of Moneta, Sol and Rachel are the most surprising and enjoyable.
A good editor would have stripped 150 pages from this book, and enforced a more even pacing and style on Simmons (and his agent).
Hyperion was a work of true genius. The Fall of Hyperion is merely a work of commerce.
(The first book, Hyperion, is a masterpiece)
This continuation of the Hyperion saga seems to have been written by Dan Simmon's agent, pushing for more pages, using a neural whip on him for more cash. Ugh.
Very long-winded and dull chapters, repetition, clumsy interaction between the pilgrims and other players, religious claptrap flowing endlessly....
Simmons is clearly very (very) literate, hurray. We know that, and his inclusion of endless references to famous works and people sadly seem to be only a means to extending the page count, much of the time. (Sometimes, the poetry and references are brilliant, to be fair).
And along with all this, some genuine rubies (about half-way through) from the most interesting characters: Sol and Brawne. The Kassad romantic sequences with Moneta are often wonderful, but the battle sequences are tiresomely repetitious.
Of the overlong ending, which somehow seems rushed (strange), the stories of Moneta, Sol and Rachel are the most surprising and enjoyable.
A good editor would have stripped 150 pages from this book, and enforced a more even pacing and style on Simmons (and his agent).
Hyperion was a work of true genius. The Fall of Hyperion is merely a work of commerce.