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100 reviews
April 1,2025
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Good summary of modern design thinking

Short, quick read. Good ideas and structure. Nothing dramatically new, but a good distillation and consolidation of modern design think. Not a how-to guide.
April 1,2025
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A good introduction to the famous six planes of user experience, but minus many real-world examples, case studies, and weirdly enough... a whole lot of humanity. I came to this book after reading Steve Krug's terrific "Don't Make Me Think", which is written in a fun, conversational style and chock full of real examples (including screen shots of real websites, examples of navigation menus that do and don't work, etc.)... Coming to this book afterward, I am walking away feeling disappointed and just as confused about the specifics of the six elements as when I first heard about them. Flow charts and diagrams just don't work well enough for me to really grasp a concept so I prefer real examples to refer to. I guess I need to look elsewhere on the web to learn more about this topic.
April 1,2025
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An essential guide to understanding the general concept of UX on different levels. The author argued there are five elements of any design - strategy, scope, structure, skeleton, and surface, and two types of digital products - product as functionality and product as information. In his book, the author studied each element/layer from both perspectives of web applications and content websites which made this book extremely useful. Especially, I liked the visual component of presenting his understanding. Highly recommended for everyone looking for learning fundamental principles of User Experience.
April 1,2025
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كتاب جميل ينظم طريقه تفكيرك ف المراحل المختلفه اللي بيعدي عليها اي منتج من ناحيه تجربه المستخدم
April 1,2025
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One of the classics and a must have for any designer working in UI / UX professions.

What makes this book so great is its timeless quality - Strategy, Scope, Structure, Skeleton, Skin is easy to remember and applies to software 20 years ago and will apply to software / experiences 20 years from now - Who the heck knows what we will be designing? Immersive mixed reality co-creative experiences? The same general approach applies.

While this is not a definitive source of information like some textbooks it is a great high-level overview of how to approach designing great experiences. Since it doesn't read like a textbook I especially recommend this book for beginners and those trying to break in to UI / UX but don't know where to start.

Jesse James Garrett is brilliant.

April 1,2025
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I like how the author breaks down the complex field of UX design into a series of individual elements, separated into five different "planes". The five planes are Strategy, Scope, Structure, Skeleton and Surface, stacked on top of one another to illustrate how a UX project is structured. Each plane build upon the decisions made on the underlying plane(s), while also informing the options on the plane(s) above.

Especially the first version of the book focuses on UX of websites, but I think most of it can quite easily be applied to the design of other digital products. Worth reading even if your work doesn't focus exclusively on web design.
April 1,2025
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A basic of UX it didn't impress me as much as others. That websites have layers of meaning, interactivity and can trigger various emotions is something that perhaps more than 10 years after the book was written we now take for granted?
April 1,2025
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Easily read in one long sitting or over a weekend (as I did). If you're attempting a website redesign, this is a good place to start. Even if you've spent several years on the Web and have a feel for the material already, it's a good review and reminder of why these are best practices.
April 1,2025
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I want to become a UX designer, but this book didn't give me insight into anything new. It seemed like very common sense things that explained why you should make a website easy to navigate, read, etc.
April 1,2025
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Puiki knyga! Daugelis rašančių apie UX, IA, UCD ir pan. reikalus cituoja arba bent jau mini ją - ir tikrai verta. Tai yra baziniai pagrindai, o toliau jau galima rutulioti viską tuo remiantis.
April 1,2025
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Jesse James Garrett's "The Elements of User Experience" is a relatively difficult-to-find playbook for UX that's as relevant two decades later as it was upon release. Garrett's introduction of the five planes of user experience -- and their corresponding layers of abstraction -- continues to be a game-changer in web design and other disciplines. Full of useful diagrams, the book covers everything from how to treat edge cases to incorporating eyetracking data to defining functional elements. This is a work I wish I would have read much earlier in my career in web publication, but I'm grateful to be building a common language based on Garrett's terms.
April 1,2025
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Quick and dirty overview of user experience design. A great first book to read.
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