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Considering the ill-fated attempts at transferring 'Dune' to the big screen, I've always been extremely wary of the possibility that one of Iain M. Banks' Culture novels would be given a Hollywood treatment. However, 'Feersum Endjinn' could potentially be the perfect Banks' sci-fi to test a cinematic treatment. It has all his usual flare for imaginative visions of the future. Set in the far future, the Earth is now host not only to carbon-based life-forms but also a separate life-state where minds are uploaded onto a world-spanning computer network known as the 'crypt'. Both realities are in danger due to the 'encroachment' - an interstellar molecular dust cloud covering the solar system. A political game is taking place, sabotaging both base reality and the 'crypt' as the powers that be desperately try and find a solution before the end of the Earth. Plot summaries for an Iain M. Banks novel struggle to provide an accurate assessment of why he was the best sci-fi writer of his generation. He writes of a far distant Earth, yet is clever enough to know it will in no way resemble our reality today. He uses immense world-building skills to create something strange and exotic, with small surprises along the way to jolt you back into the knowledge that he is describing a potential future for our planet. There are also plenty of opportunities to indulge in well-crafted sci-fi landscapes. The mega-architecture of the 'Crypt' is complex yet beautifully described. As with many of his novels, Banks' fascination with Artificial Intelligence is apparent, but this time he explores the evolution of an AI culture with realistic detail. AI is never used as a simplified antagonist in Banks' novels, unlike many other sci-fi works. He explains that there can be a good world for humans without it being human-centric. This is a refreshing idea, especially considering our current obsession with dystopias and their highlighting of our destructive nature. Equally important here is that Banks once again infuses his wry, Scottish wit into the work and creates great characters. A quarter of the book is told through the character of Bascule the Teller and is written phonetically. This takes a little bit of getting used to but provides an additional layer of characterisation. All of the four main characters go on their own 'Hero's journey', and I can't help but consider what juicy and action-packed roles they would make for certain actors in the future. Here we have a tale that is massive in terms of design and imagination, but with a plot that races along like an intense thriller. Surely that is prime fodder for massive box office ticket sales?