‘The State of the Art’ by Iain M. Banks is an interesting collection of short stories. It was published in 1991 and is apparently Banks’ first. Included within is a novella that is #4 in the Culture series, and the book is named after it. The character Diziet Sma, known from the previous Culture novel ‘Use of Weapons’, is part of a group studying Earth in 1977. A Culture volunteer has gone native while studying our planet, causing distress to his friends. The question arises: should the Culture interfere with Earth or make it a control in the experiment of human evolution?
The other seven stories are a diverse mix of short science-fiction. Some involve a Culture character, like one that is somewhat noir. Others, frankly, are dull. There is ‘Scratch’, which is made up of extracted bits of reading, writing, or heard material. Fortunately, it’s the last story. It’s like a scratch pad of collected words and sentences, sometimes from advertising copy or common parts of business letters or ads. Are they story ideas? However, a grocery list would make more sense. Why is it included? Maybe as filler? I don’t know.
My favorite story is ‘Odd Attachment’. I found it hilarious, despite being gruesome. Of course, many of Banks’ stories are gruesome. It’s a non-Culture story about a sentient plant. I still burst out laughing at it occasionally.
Interested readers might want to start with ‘Consider Phlebas’, the first in the Culture series. So far, it seems to me that the books are more or less standalone. But each one adds to the amazing and attractive (to me) world-building. I think ‘The State of the Art’ can be skipped entirely if readers want to go through the series in order and are having trouble getting this book.
The real focus of these speculative novels so far is on how the Culture, an extremely technologically-advanced society, interferes in or examines planetary societies. There are other species opposing the Culture, leading to bloody warfare as well as proxy skirmishes involving spying, sabotage, and murder. The sentient drone robots are very cute, and the computer ‘Minds’ are coldly, yet logically, paternalistic. Incidentally, the Minds would be insulted by this description, even though it’s true. Science fiction readers will likely notice similarities with the monumental ‘Dune’ series. But the Culture books read more like travelogue and vignette episodes, albeit a bit bloody.
Is advanced tech always a good thing? I find myself a little unsure sometimes after reading this series, although the fun (to me) body modifications and the end of all disease are very appealing.