“Hey, my boy, it’s you and us knife missiles now,
Our lunge and speed and bloody secret:
The way to a man’s heart is through his chest!”
Wow, yeah, wow, um...
So I have a friend who is completely obsessed with Banks. He highly recommended that my initial two Banks books should be The Wasp Factory and this one. And here I am! I think I'm going to continue exploring Banks' works. A part of me had initially felt intimidated by his writing, but now I'm not intimidated at all. This book, in many ways, was quite silly, with a lot of humorous elements that I really appreciated, along with many exciting action scenes. And despite its numerous flaws, it's definitely a book that will stay on my mind.
I absolutely loved almost everything related to the Culture. Even at the beginning, I was like: sign me up to be their pet, it seems like it would be fun. But that perception changed as I delved deeper into this thick volume. My desire to understand the Culture better is the reason I will keep reading the books in this cycle, as I'm not entirely satisfied with the aspects we see here. The humans it employs seem happy, having all their needs met, which includes parties, drugs, sex, and amazing healthcare. There are many details that I really enjoyed, like the drone Skaffen-Amtiskaw and the furry baby that was the Xenophobia ship (no, I won't explain, lol).
However, there are numerous wars in this book, both in the forward and backward timelines. And it's never really clear who exactly the Culture is supporting and what those supported sides are fighting for. There's a sort of genericness to the wars going on here. While it may work thematically, it rather robs the Culture of a clearer picture of their goals and methods.
And oh yeah, the main character is terrible. He is maybe just a couple of steps above the cliché of the warmonger/mercenary. He believes in nothing, is completely lost, and of course, can't connect with people at all. Is there trauma there? For sure. A whole lot of it. But there doesn't seem to be much else, just emptiness and festering. And I've seen this story play out too many times. Zakalwe is the most prominent weapon in the title, used by the Culture for its own ends. And damn, that made it so boring to read at times. I really couldn't care less about what was happening to this guy.
Also, there's a twist/reveal at the end that I'm not sure really works. Maybe it would work on a reread, but I feel like it's not entirely fair to leave it to a reread when the author could have helped the readers integrate it better into the narrative. All the chair foreshadowing did pay off in a rather big way, though!
And I'd be remiss if I didn't mention that the gender dynamics in this book are very much of the 90s. Most of the female characters are just in cliché roles, and Zakalwe's sexist perspective may have something to do with that. But it's really not enjoyable to read, not at all. There are a bunch of casual rape mentions (of both genders, and they're not addressed at all) and a whole lot of fridgings. It feels very much from a male perspective. The most prominent female character is Diziet Sma, and she is quite sex positive as a character, but it has a very 'cool lady of the 90s' sort of vibe.
So yeah, I will read this again at some point (we're doing a Banks book club, reading all his books in order, but I read this out of order because I couldn't wait for so many months to get into the Culture). And I will also try some more Culture books soon!
Upon finishing Use of Weapons, I was truly surprised to realize that I hadn't enjoyed it as much as I had expected. I had a suspicion that this might be the case at various points while reading, but it didn't really hit home until the plot finally worked itself out. I then realized that everything that came before was in service of building up to the conclusion, with the intention of leaving the reader with a big "WOW!!" moment. Unfortunately, my reaction was more along the lines of "What? That's just ridiculous!"
The sacrifices made to Bank's style in order to carry out this plot also had a negative impact on my enjoyment. The narrative revolves around Cheradenine Zakalwe, and it does so in a very strict sense. Banks spends a significant amount of time inside his protagonist's head, delving into memories and mixing them with supposed reality. While this is done well from a technical perspective, as a reader, I simply didn't care about the character. I think this was because I was constantly confused about what he was trying to achieve. The Culture's motivations are clear, and to some extent, Zakalwe's past is his own, but the purpose and strategy used during the missions seemed unnecessarily convoluted.
Spending so much time with Zakalwe means that we spend less time with the characters and their dialogue interactions. This is a significant problem because this is one of, if not Bank's strongest attributes as an author. His ability to give drones real character is a consistent achievement in each of his books. However, in this entry, we see less of them and their human colleagues.
Another issue that carries over from Player of Games is that his alien societies are simply too similar to our own. I understand that he wants to use science fiction as a way to explore our intrinsic human problems, but couldn't these worlds be constructed with more imagination for allegorical purposes?
There are some enjoyable moments in the book, specifically when the plot zooms in from the macro and focuses on the immediate purpose. Here, Bank's creates some truly impressive action sequences that easily come alive in the reader's mind. The character interactions are good, although limited, and using the title of the novel to apply to everything and everyone in the story was an interesting touch.
But overall, these positive elements were heavily outweighed by the negative aspects, leaving me with a somewhat disappointing reading experience.