Almost three centuries after the Fall of Hyperion, the Time Tombs open and Aenea, the child of Brawne Lamia and Johnny Keats, emerges. Alongside a former hunting guide named Raul Endymion and the android A. Bettik, Aenea embarks on a journey to fulfill her destiny as the one who teaches. However, the Pax has different plans. Will Aenea be able to reach her goal without being captured by Father Captain de Soya of the Pax?
With so many two-star reviews, I didn't anticipate any magic from Endymion. But to my surprise, I ended up enjoying it a great deal. Reading Endymion felt like rummaging through a box of old possessions that evoke fond memories yet have been forgotten. In this case, the memories include the hawking mat, the Consul's ship, the deactivated farcaster portals along the old river Tethys, and good old A. Bettik. And of course, there's The Shrike, who is still as efficient a killing machine as ever.
While not as mind-blowingly awesome as the first two books, Endymion was still an engaging read and didn't mar the memory of the previous installments. The former Web has changed significantly in the 274 years since the Fall of Hyperion. Without revealing too much, the Catholic church and the cruciforms have merged in a logical way to form the Pax, which has no intention of letting Aenea fulfill her destiny. This makes for a captivating story. Endymion, Aenea, and A. Bettik visit some exotic former Web worlds, endure numerous harrowing experiences, and end up in a position that sets the stage for the next book, Rise of Endymion.
As engaging as I found Aenea and her companions' travels on the raft, I was more intrigued by the bad guys, de Soya and the others. De Soya was efficient yet conflicted, and I almost found myself rooting for the poor cruciform-bearing bastard.
Don't let all the negative reviews deter you. All franchises tend to lose some momentum by the third installment. At least there were no Ewoks in it. For fans of the first two books, Endymion is a must-read!