Over Sea, Under Stone is, in many respects, the quintessential children's adventure story. It combines a seaside holiday, cliffs, a hidden treasure, adventure, and danger. However, it has elements that set it apart and make it much more. The story begins with the Drew family - father, mother, and importantly, the three children, Simon, Jane, and Barney - arriving in Cornwall to spend their holiday with their mother's uncle, Great Uncle Merry. They discover that he has rented an old house, Grey House, where they will all stay. There is a housekeeper, Mrs Palk, and a dog, Rufus, who come with the house.
Soon after arriving, while exploring the Grey House on a rainy day, the children find an old manuscript with strange writing and a map. Simon can decipher some of it with his limited knowledge of Latin from school, but it is with the help of Great Uncle Merry, or Gumerry as Barney calls him, that they truly understand what they have found. It is a treasure map, but not an ordinary one. It will lead them to an extraordinary treasure related to King Arthur and expose them to great danger as the eternal battle between Dark and Light resurfaces.
In fact, it may have already begun, as a Mr Withers and his sister Polly, who live in the neighbourhood, have invited the family out on their yacht, and Jane feels distinctly uncomfortable around them. While Great Uncle Merry does assist and support them in their search for the treasure, it is up to the three children to decipher the map's clues and find the treasure on their own. But can they succeed? Will the Withers brother and sister catch up with them?
I thoroughly enjoyed this introduction to the Dark is Rising series, which reminded me of the many Enid Blyton adventure and mystery books I loved as a child. The holiday by the sea, the treasure map, rock caves, and cliffs were common elements in Blyton's books, especially the Famous Five stories, and it was delightful to find them incorporated in this story. Typically, in these tales, the parents must be absent for the children to have a full-fledged adventure and face the kind of danger they do. Here, while Mr and Mrs Drew are present, they are often occupied with their own pursuits, believing the children's excursions to be just a game. They conveniently 'go away' when the children need to venture out at night to solve part of the puzzle.
Blyton isn't the only inspiration, as the explorations inside Grey House, with the wise professor uncle and a large wardrobe, are reminiscent of the Narnia books. What makes this book more than just a children's adventure is the historical and legendary aspects. The mysterious manuscript and treasure are related to Arthur and Arthurian lore, as are the forces of darkness that have been unleashed. Additionally, the children's discovery of the map introduces an element of destiny or prophecy, as it is clear that they are the ones who must find the treasure. Great Uncle Merry helps and protects them when needed, but never takes the lead or tries to take over the treasure hunt. The danger from the Withers and other characters representing the 'dark' is far more sinister than in an ordinary children's adventure.
Nevertheless, I liked that the book retains the feel of a children's adventure. The three Drew children, all likeable, are ordinary kids on a dangerous treasure hunt. On a side note, the fictional Cornish village setting includes a carnival and a floral dance, which reminded me of the spring festival Flora Day in Helston, as described in another book set in Cornwall. I wonder if this was the inspiration? Overall, I had a great time with this first entry in the series and look forward to reading more soon!
[Re-read from many years back, for nostalgic reasons. Happy to see my opinion didn’t change.]
Susan Cooper’s Newbery Medal-honored five-volume series The Dark Is Rising holds a special place as one of the most enduring works of young adult fantasy in the latter 20th century. Cooper’s mythic tales are a distinct homage to the legends that inspired them, especially those of King Arthur and the Mabinogion. Her deep reverence for this lore permeates these captivating adventures, yet it doesn't burden them with a sense of self-importance.
Over Sea, Under Stone serves as a prequel to the main series. The Drew siblings - Simon, Jane, and Barney - are on vacation with their parents in the coastal village of Trewissick in Cornwall. While exploring the musty attic of the Grey House, the imposing ancient home they have rented for their holiday, the kids come across a cracked and mysterious map that seems to depict the local coastline and nearby areas. Their Great-Uncle Merry, Merriman Lyon, a traveling “professor” of sorts who neatly fills the role of the wise old sage, deciphers the obscure Latin and Old English text on the map. They learn that it indeed hints at a lost treasure dating back a thousand years to the days of the original King Arthur, who valiantly fought against the forces of darkness that ultimately overcame him. An ancient prophecy attached to the shriveled map foretells that a new Arthur will one day find this treasure and resume the age-old battle against evil. (Continued...)
Books become classics for a very good reason. At the beginning, the pace might be a bit slow, and indeed, the dialogue and middle-class situations can seem a little like something out of The Famous Five, which might put off some readers. However, this book quickly became one that I simply couldn't put down. I have a great affection for books that give you a sense of unease, where ordinary people are concealing dark motivations and no one can truly be trusted. I also really enjoy books that incorporate legend, folklore, and myth into (almost) contemporary settings, just as Alan Garner does so skillfully in The Owl Service and Elidor. So, to read a book centered around Arthurian legend was truly perfect. As a budding author, this was both inspiring and educational, and as a reader, it had me completely captivated.
“You can search and search, in a quest, and in the end you may never get there at all.” — Barney
“You can search and search, in a quest, and in the end you may never get there at all.” — Barney
In the late 1960s or early 70s, when I first read this, I was actively seeking stories about quests for the Holy Grail in modern times. It joined works like Charles Williams’ 'War in Heaven' (1930), Arthur Machen’s 'The Great Return' (1915), Alan Garner’s 'Elidor' (1965), and others, some better forgotten. These examples showed how the concept of the grail, as both a cup and a symbol, could inspire a plethora of different tales of quests and trails pursued by those in search of it.
A more recent second reading revealed more subtleties than I recalled, and now a third reading has elevated the novel even higher in my estimation. Its pacing is excellent, its verisimilitude (despite being a fantasy) is remarkable, and above all, its characterization of the three siblings at the core of the fiction is outstanding.
Among other things that struck me was the fact that, apart from one or two details firmly anchoring it in the sixties, this narrative has scarcely dated. This means it can be perfectly enjoyed by today’s readers, regardless of their age.
The Drew children – Simon, Jane, and Barney – have just stepped off the train at St Austell in Cornwall, ready for their August holiday. Met by their Great Uncle Merry and a resident dog named Rufus, they and their parents, Dick and Ellen, are taken to the Grey House above the town of Trewissick, an ancient dwelling owned by an absent sea captain.
It is in the Grey House that the adventure truly begins, with an exploration that leads to a modern quest for the grail. Author Susan Cooper manages to reference various of her predecessors and their adventure stories while making us believe in her three young protagonists. There are hints of Edith Nesbit’s 'Five Children and It' set near the Kent coast, Enid Blyton’s Famous Five and Kirrin Island, and even C S Lewis’s 'The Lion, the Witch and the Wardrobe', especially with an enigmatic Professor and an old house with a mysterious wardrobe leading to hidden spaces.
I really took a liking to the three Drew children. Simon, as the eldest, was both bossy and superior, yet also fiercely protective of his sister and brother. Jane was proactive, if not quite the archetypal tomboy, and her reluctance to join a fishing expedition or enter a dark cave was perfectly understandable and not at all girly. Finally, there’s Barney, who, though the youngest, is equally proactive and imaginative, and his love of the Arthurian legends proves crucial in answering many of the questions raised by their quest.
But this is a fantasy where Light is pitted against the Dark, and it is very possible that three youngsters may not be able to withstand the older, stronger, and to some extent more supernaturally powerful adversaries arrayed against them. Cooper manages to maintain a sense of both the existential and psychological threats faced by the Drews as the narrative weaves its way to the final crisis.
She also has some fun with words and names. The Drews are well named, as their mother is an artist, and a sculptor friend predicts Barney will be one too. Professor Merriman Lyon’s own name hides a not unexpected secret; there’s even an oblique reference to Narnia’s Pevensie siblings with a sinister clergyman called Hastings, after the town near Pevensey beach; and the author has done her historical research, as seen in the backstory to the novel’s relic and the name-checking of literary and other scholars among the group of archaeologists at the end.
Just one more point I might add for now: the fictional Trewissick is clearly inspired by the real Mevagissey, but it borrows freely from other Cornish ports and their folk traditions. I once made the mistake of trying to identify the locations in Cooper’s town too closely with real promontories, buildings, and beaches, but the results don’t bear close inspection. Still, it’s certainly a fun exercise – even if, as Barney says, “in the end you may never get there at all.”