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I'd heard good things about SoTE, had fond memories of the game, and honestly thought the plot sounded pretty good in summary. Unfortunately, Steve Perry's execution of it was terrifically worthless. He includes not one but two Gary Stus - Dash Rendar and Prince Xizor. This is generally a bad way to design characters. However, the real problem with SoTE is that Perry never escapes the tropes of the SW universe. I realize there is a fine line between repetitious, predictable tropes and the archetypes and mythological patterns that are central to SW, but it seems like the editors could have kept this piece of clumsy fan-fiction grade writing off the shelves.
Every character is motivated by murdered family members, everyone is a played-out stereotype of a character with a few major traits that are turned up to the max, and all the action occurs in bursts of stereotyped scenes - chase scenes, fight scenes, etc, which all end predictably and follow the patterns. Nor are the plot arcs really developed in a way that emphasizes their relative importance. The Suprosa bit, crucial to setting up ROTJ, came out of nowhere, went by quickly and without much attention, and didn't give me any reason to care about the Bothan pilots. So what if half the squadron died, and they were rookies? If it had been a larger battle, and they'd been members of a no-name random x-wing squadron, they'd never get mentioned again.
Another reviewer made some comment to the effect that, if you're picking a star wars novel, you can't be expecting "existential philosophy." But fortunately, many authors have recently raised the bar in SW to the point that I do now have high expectations of SW novels. The KOTOR games, Matthew Stover's novels, as well as select other novels written by people who care and know how to write, and also including the excellent essential guides and rpg sourcebooks written by people who care as much or more, have done great things for the quality of new Star Wars stories. Enjoy one of them, and don't bother with SoTE. Read a summary instead.
Every character is motivated by murdered family members, everyone is a played-out stereotype of a character with a few major traits that are turned up to the max, and all the action occurs in bursts of stereotyped scenes - chase scenes, fight scenes, etc, which all end predictably and follow the patterns. Nor are the plot arcs really developed in a way that emphasizes their relative importance. The Suprosa bit, crucial to setting up ROTJ, came out of nowhere, went by quickly and without much attention, and didn't give me any reason to care about the Bothan pilots. So what if half the squadron died, and they were rookies? If it had been a larger battle, and they'd been members of a no-name random x-wing squadron, they'd never get mentioned again.
Another reviewer made some comment to the effect that, if you're picking a star wars novel, you can't be expecting "existential philosophy." But fortunately, many authors have recently raised the bar in SW to the point that I do now have high expectations of SW novels. The KOTOR games, Matthew Stover's novels, as well as select other novels written by people who care and know how to write, and also including the excellent essential guides and rpg sourcebooks written by people who care as much or more, have done great things for the quality of new Star Wars stories. Enjoy one of them, and don't bother with SoTE. Read a summary instead.