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It answered on many questions I collected over the years by writing stories in a very simple manner.
Here are my top findings:
- Stories should be as a slice of a cake. Story should fit in the sprint and should include all layers of the application;
- Story should be closed with an achievement;
- Keep the UI Out as Long as Possible;
- Keep user stories short, and don't forget their purpose as reminders to hold conversations;
- INVEST story principals: independent, negotiable, valuable to the user, small, testable.
- Accepting Responsibility. At the end of an iteration no one can say "I finished my work, but Tom still had a few tasks left.
Here are my top findings:
- Stories should be as a slice of a cake. Story should fit in the sprint and should include all layers of the application;
- Story should be closed with an achievement;
- Keep the UI Out as Long as Possible;
- Keep user stories short, and don't forget their purpose as reminders to hold conversations;
- INVEST story principals: independent, negotiable, valuable to the user, small, testable.
- Accepting Responsibility. At the end of an iteration no one can say "I finished my work, but Tom still had a few tasks left.