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Skimmed it quickly to refresh my mind. Here are some quotes:
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I remember many years ago being told a story about a child at bath time. The child's father has filled the bath tub and is helping his child into the water. The young child, probably two or three years old, dips a toe in the water, quickly removes it, and tells her father "make it warmer." The father puts his hand into the water and is surprised to find that, rather than too cold, the water is already warmer than what his daughter is used to.
After thinking about his child's request for a moment, the father realizes they are miscommunicating and are using the same words to mean different things. The child's request to "make it warmer" is interpreted by any adult to be the same as "increase the temperature." To the child, however, "make it warmer" meant "make it closer to the temperature I call warm."
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Ron Jeffries has named these three aspects (of a story card) with the wonderful alliteration of Card, Conversation, and Confirmation
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The test descriptions are meant to be short and incomplete.
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Most readers of this type of (detailed) story will mistakenly associate the extra detail with extra precision. ...(they will forget that their discussion is supposed to be somewhat abstract)
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It is very possible that considering extreme characters will lead you to stories you would be likely to miss otherwise. For example, it is easy to imagine that the drug dealer and a woman with several boyfriends may each want to maintain multiple separate schedules in case the PDA is seen by the police or a boyfriend. The Pope probably has less need for secrecy but may want a larger font size.
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Estimate on ideal days rather than elapsed time.t
One team may decide to define a story point as an ideal day of work. Yet another team may define a story point as a measure of the complexity of the story.
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Handle risk by doing the "juicy bits" first
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IEEE 830-style requirements have sent many projects astray because they focus attention on a checklist of requirements rather than on the user's goals.
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Stories, on the other hand, are not intended to outlive the iteration in which they are added to the software. While it is possible to archive story cards, many teams simply rip them up.
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In fact, an interaction design scenario is typically larger, or more encompassing, than even a use case... scenarios include the following characteristic elements: a setting, actors, goals or objectives, actions and events
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Until an Athenian ruler started writing down Homer's The Iliad so that it would not be forgotten, stories like Homer's were told, not read. ... We shifted focus to a shared document and away from a shared understanding.
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Writing perfect requirements seems like such a lofty and unattainable goal.
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100 perfect left shoes does not yield a single perfect pair of shoes.
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I remember many years ago being told a story about a child at bath time. The child's father has filled the bath tub and is helping his child into the water. The young child, probably two or three years old, dips a toe in the water, quickly removes it, and tells her father "make it warmer." The father puts his hand into the water and is surprised to find that, rather than too cold, the water is already warmer than what his daughter is used to.
After thinking about his child's request for a moment, the father realizes they are miscommunicating and are using the same words to mean different things. The child's request to "make it warmer" is interpreted by any adult to be the same as "increase the temperature." To the child, however, "make it warmer" meant "make it closer to the temperature I call warm."
--
Ron Jeffries has named these three aspects (of a story card) with the wonderful alliteration of Card, Conversation, and Confirmation
--
The test descriptions are meant to be short and incomplete.
--
Most readers of this type of (detailed) story will mistakenly associate the extra detail with extra precision. ...(they will forget that their discussion is supposed to be somewhat abstract)
--
It is very possible that considering extreme characters will lead you to stories you would be likely to miss otherwise. For example, it is easy to imagine that the drug dealer and a woman with several boyfriends may each want to maintain multiple separate schedules in case the PDA is seen by the police or a boyfriend. The Pope probably has less need for secrecy but may want a larger font size.
--
Estimate on ideal days rather than elapsed time.t
One team may decide to define a story point as an ideal day of work. Yet another team may define a story point as a measure of the complexity of the story.
--
Handle risk by doing the "juicy bits" first
--
IEEE 830-style requirements have sent many projects astray because they focus attention on a checklist of requirements rather than on the user's goals.
--
Stories, on the other hand, are not intended to outlive the iteration in which they are added to the software. While it is possible to archive story cards, many teams simply rip them up.
--
In fact, an interaction design scenario is typically larger, or more encompassing, than even a use case... scenarios include the following characteristic elements: a setting, actors, goals or objectives, actions and events
--
Until an Athenian ruler started writing down Homer's The Iliad so that it would not be forgotten, stories like Homer's were told, not read. ... We shifted focus to a shared document and away from a shared understanding.
--
Writing perfect requirements seems like such a lofty and unattainable goal.
--
100 perfect left shoes does not yield a single perfect pair of shoes.