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I took a summer class on the History of Graphic Design and had to read this book...not cover-cover, but pretty close. It's the only class I've actually had the time to complete all of the assigned readings for, and I'm really glad I did. This book is the only one of its kind that I've found. I learned so much from it. It's always been very confusing to try to find where our history is (as graphic designers)...Meggs was the first to really pool all the information in one place.
The only qualms I had with this book was that for being a book ON graphic design, they really didn't take great care in designing it too well. The book is long and slightly dull as you'd expect any textbook to get after a while, but the sans-serif made it slightly even more painful, and the layout was very disorganized (figure references don't show up until pages after they're already been discussed, you can read a full spread of straight text -which is agonizing- and then skim through a full spread of pictures, etc). The book is set up to give you a general overview of each movement, so it can be a little frustrating when your favorite designer gets a paragraph of recognition and Herbert Bayer gets ten pages, but in all honesty you can't expect a subjective topic like design to be perfectly aligned with what you view as more important.
All in all, I think its essential for any designer. Just like with painting, it's kinda hard to find your niche when you haven't had a chance to study the renaissance. It's definitely enriched my design background and vocabulary. You have to know your rules before you can break them, but you also have to know your history so you can see why people made the rules in the first place.
The only qualms I had with this book was that for being a book ON graphic design, they really didn't take great care in designing it too well. The book is long and slightly dull as you'd expect any textbook to get after a while, but the sans-serif made it slightly even more painful, and the layout was very disorganized (figure references don't show up until pages after they're already been discussed, you can read a full spread of straight text -which is agonizing- and then skim through a full spread of pictures, etc). The book is set up to give you a general overview of each movement, so it can be a little frustrating when your favorite designer gets a paragraph of recognition and Herbert Bayer gets ten pages, but in all honesty you can't expect a subjective topic like design to be perfectly aligned with what you view as more important.
All in all, I think its essential for any designer. Just like with painting, it's kinda hard to find your niche when you haven't had a chance to study the renaissance. It's definitely enriched my design background and vocabulary. You have to know your rules before you can break them, but you also have to know your history so you can see why people made the rules in the first place.