"The story starts with a battle that is not a battle, and ends with a game that is not a game."In the post-scarcity society of the Culture, men and machines coexist with the freedom to do anything or nothing at all. They can travel the universe in the magnificent Culture ships, accompanied by their infinitely complex Minds. They can revel in idleness or choose any subject and pursue it with unwavering zeal. Jernau Gurgeh, in particular, has chosen games as his passion. He spends his life learning, playing, and, above all, winning games from the diverse societies now incorporated into the Culture. When a member of Contact's Special Circumstances approaches Gurgeh and invites him to try his hand at the mind-bogglingly intricate game called Azad, he is intrigued. Azad is far more than just a game; in a distant empire, it is intertwined with every facet of society. Careers are made and broken by it, people meet their fates because of it, and emperors rise and rule through it.
"Azad is so complex, so subtle, so flexible and so demanding that it is as precise and comprehensive a model of life as it is possible to construct. Whoever succeeds at the game succeeds in life...the set-up assumes that the game and life are the same thing, and such is the pervasive nature of the idea of the game within the society that just by believing it, they make it so."SC wants to recruit the Culture's most brilliant gameplayer to serve as their representative to the empire, and unfortunately for Gurgeh, a moment of rash stupidity forces his hand. He is now a pawn in the Culture's game, and the odds are stacked against him. I have several friends who have been trying to persuade me to read the Culture books for years. At least one of them adores these books with a passion that rivals my love for the Discworld books. However, I must admit that until I read Player of Games, I failed to see the appeal. Now, I do. The Player of Games is a captivating and multi-layered story of wheels within wheels and games within games. Through Gurgeh's eyes, the world is like an Escher drawing, where reality may contain the game, but only the game's reflection reveals the full picture of reality. There are numerous layers to the games within the story, and game and reality are inextricably intertwined. Beyond this central theme, the story is rich in complex and evocative details. From a society where a labyrinth is used as a form of punishment to a planet whose ecosystem depends on an eternal wall of flame that travels across it, representing destruction and rebirth, the narrative is filled with vivid imagery. Throughout the story, the Azadians attempt to redefine truth, action, and intent, adding further depth to the plot. There are also many moments of pure entertainment. For Gurgeh, the first shock of Azad culture is gender. In the Culture, gender is an unimportant and easily modifiable aspect of the self, and this is reflected in Marain, the Culture language.
"Naturally, there are ways of specifying a person's sex in Marain, but they're not used in everyday conversation; in the archetypal language-as-moral-weapon-and-proud-of-it, the message is that it's brains that matter, kids; gonads are hardly worth making a distinction over."In contrast, Azad has three genders: male, female, and the dominant "apex" gender, whose reversible vagina transfers sperm from male to female. In a culture where status and pronouns are defined by gender, the standard Azadian gambling penalty of castration takes on a whole new meaning. With such high stakes, what could be the appeal of the game? Within the Culture, Gurgeh values the game as a means to "find the measure of himself," but he is dissatisfied with a game that poses so little risk. As his friend explains,
"You enjoy your life in the Culture, but it can't provide you with sufficient threats; the true gambler needs the excitement of potential loss, even ruin, to feel wholly alive."In Azad, however, both winning and losing can have devastating real-world consequences, either for oneself or the other player. This creates a zero-sum society, where in a world where everything is part of the game, there is no room for mercy. Azad creates a world where victory, ownership, and dominance are everything. To a member of the egalitarian Culture, every aspect of Azadian life appears to be slavery. Competition breeds a world where nothing is ever enough. Just as the pleasure of winning is inextricably linked to causing others to lose, Azadian society ties even sexual gratification to the abasement of others. Although our culture more closely resembles Azad, Gurgeh's Culture eyes offer a sympathetic perspective. Despite his strategic prowess, Gurgeh is an innocent; in real-life situations, he has all the street-smarts of a stoned deer on a highway. Gurgeh's fascination with the game goes beyond a simple desire for victory; he sees it as a beautiful, intricate system of unpredictable patterns. For Gurgeh to win Azad, he must understand Azad. Yet, there is a fine line between understanding someone and becoming them. Banks emphasizes this change through the use of language.
"When Culture people didn't speak Marain for a long time and did speak another language, they were liable to change; they acted differently, they started to think in the other language."One of my favorite quotes in the book comes from Banks, who talks about how conquering changes the conqueror.
In the case of Azad, thinking in the native language means thinking in terms of sharply-defined genders, in terms of hunting and stalking, winning and losing, possession and humiliation.
"The barbarians invade, and are taken over. Not always; some empires dissolve and cease, but many absorb; many take the barbarians in and end up conquering them. They make them live like the people they set out to take over. The architecture of the system channels them, beguiles them, seduces and transforms them, demanding from them what they could not before have given but slowly grow to offer. The empire survives, the barbarians survive, but the empire is no more and the barbarians are nowhere to be found."I have always had some serious issues with the Culture. Even the arrogant sense of superiority in their name, the singularity of that article, grates on my nerves. At least from the outside, they seem self-satisfied, decadent, culturally imperialistic, meddlesome, and self-righteous. Who are they to act as arbiters of justice? The Culture is willing to do truly terrible things, to let the ends justify the means, but they prefer to avoid getting their hands dirty. But, as Player of Games asks, who are they to stand by and let atrocities occur when they have the power to stop them? I live in the U.S., a country that, despite all evidence to the contrary, still generally views itself as the city upon a hill, the policemen of the world. We have seen how poorly meddling with other countries often turns out, we have seen how we have worn our arrogance as armor and treated "different" and "barbaric" as synonyms. But if there are indeed intrinsic rights, then there are also intrinsic wrongs. How can we sit idly by and allow indisputable evil to happen? One of the most difficult aspects of reading this book was realizing that I don't believe a Culture is possible. I want to believe in a world that strives for egalitarianism, where, as Gurgeh tries to explain,
"No, life is not fair. Not intrinsically [...] It's something we can try to make it, though, [...] A goal we can aim for. You can choose to do so, or not. We have."I don't believe we will ever reach a post-scarcity future where laws are few and ordered anarchy prevails. I don't believe we can ever give up the idea of possession, ownership, and debt. I don't believe we can ever create a world with a set of universally agreed-upon, irrefutable, objective rules, where breaking those laws does not require the drama of courts and juries, where all disputes end with a unanimous decision, and where a "no" is always taken as a "no" and retribution and revenge are not even considered. I don't believe in a future where the Culture could exist. I wish I did. But as Banks says,
"We are what we do, not what we think."\\n Excerpted from my review on BookLikes, which contains additional spoilers, quotes, and comments that I was too lazy to copy over. Plus, I figure that this review is long enough already.\\n
\\n This is the story of a man who journeyed far and wide for an extended period, all just to engage in a game. The man is a game-player named \\"Gurgeh\\". The story commences with a battle that isn't truly a battle and concludes with a game that isn't quite a game.\\n
\\"...With no money, no possessions, a large part of the enjoyment the people who invented this game experienced when they played it just...disappears\\"\\n
\\"You call it enjoyment to lose your house, your titles, your estates; your children maybe; to be expected to walk out onto the balcony with a gun and blow your brains out? That's enjoyment? We're well free of that. you want something you can't have Gurgeh. You enjoy your life in the Culture, but it can't provide you with sufficient threats; the true gambler need the excitement of potential loss, even ruin, to feel wholly alive.\\"
~~~
\\"This is not a heroic age. The individual is obsolete. That's why life is so comfortable for us all. We don't matter, so we're safe. No one person can have any real effect any more.\\"
\\"I thought the colleges just taught people how to play.\\"\\n
\\"That's all they do in theory, but in fact they're more like surrogate noble families. Where the Empire gains over the usual bloodline set-up is they use the game to recruit the cleverest, most ruthless and manipulative [individuals] from the whole population run the show, rather than have to marry new blood into some stagnant aristocracy and hope for the best when the genes shake out. Actually quite a neat system; the game solves a lot.\\"
Science fiction novel from 1988.
The plot centers around Gurgeh, who is one of the best players of every game invented in his world, thus achieving fame and prestige. However, after being blackmailed by a robot, Gurgeh decides to accept participating, as the representative of "the culture", in a game in the distant empire of Azad, a barbaric and dictatorial society in which your skill in its supreme game determines your political and social status, without knowing that his participation is actually part of a complex plan to bring down the corrupt and savage empire.
To start with, I must clarify that I quite liked the novel. However, it has one of the most boring beginnings that I have ever read. It took two or three attempts before I finally managed to get past page 100 and start enjoying the novel, although once you get into the rhythm, you don't want to let go of it.
The society of Azad is very interesting and to a certain extent very similar to our own. Here they present us with this game in which if you manage to win, you automatically become emperor. However, the matter is so rigged to a certain extent that it is very difficult for the unprivileged to ever reach a high-ranking position (mmmmh... it kind of reminds me of something). In this case, the dominant sex are the apexes, an intermediate between female and male, who generally are the ones who come to hold the most important positions.
However, it is also here where the author starts to disappoint me. When comparing these two societies, the Azadian and that of "the culture", the author shows us each of the flaws of the first, while that of "the culture" tries to show it as perfect in an illogical way, almost bordering on the delusional... With just one sentence, the author's great naivety is evident when trying to describe to us the society of "the culture" as perfect... And it is so utopian that it tells us that it is "based on abundance", without bothering to explain to us how it is possible for something like this to happen (well, supposedly it is because of the great technological advances and bla, bla, bla... things of that kind) but if we analyze it conscientiously, not even then. For there to be abundance, work is required, in this case from the machines, and an exploitation of resources at such stratospheric levels that surely they would end up consuming every new planet that was annexed to the society of "the culture".
Just imagining the level of voracity that would take place with the idea of keeping the billions of inhabitants who make up the society of "the culture" comfortable and rich (with an abundance of everything) makes my stomach turn with disgust. Fortunately, what the author presents us here is only utopian, otherwise we would already know who the villains of this novel are.
In short, a very good novel that from page 100 or so kept me hooked like few books have been able to. If its beginning wasn't so boring, I would surely rate it higher.
To the lovers of science fiction, I recommend it!